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*TTRPGs General
GMs: Guiding Morals in GMing
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<blockquote data-quote="Celebrim" data-source="post: 8988141" data-attributes="member: 4937"><p>The fiction can obviously be changed by player character actions and the adjudication of those actions. The fiction can obviously be changed by NPC actions and the adjudication of those actions. Neither of those things were being discussed or referenced in the comment you quoted. </p><p></p><p>What is being discussed is the fact that the GM is also in addition to being the referee, the games "secret keeper" who is responsible for the fictional setting and backstory, sometimes referred to as the "myth". Either the GM has built this myth himself or else he's using someone else's prepared myth: an "adventure". Likewise, since everyone understands that the myth isn't complete, the GM is expected to insert into the gray areas of the myth more detail to help bring the setting to life. Maybe it's a prepared adventure, but guard #3 is not named and his personal backstory isn't given. </p><p></p><p>What is being discussed is the GM using this power of being the "secret keeper" to influence the course of the game by inventing myth on the fly for reasons that aren't simply down to filling in the details but which seem to have purpose or which might unconsciously have purpose because the newly created myth impacts how events play out. This includes invention of myth that would contradict myth that is already established but not yet revealed, ignoring the fortune mechanics of the game and choosing a favored fortune, and ignoring the rules of the game during adjudication of events to choose a favored outcome. The discussion is over to what extent are those behaviors also part of the GM's job, especially if there is an implied or stated understanding that the GM is also being a neutral referee of events - what you call in the above statement "the job of the GM, in any system".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8988141, member: 4937"] The fiction can obviously be changed by player character actions and the adjudication of those actions. The fiction can obviously be changed by NPC actions and the adjudication of those actions. Neither of those things were being discussed or referenced in the comment you quoted. What is being discussed is the fact that the GM is also in addition to being the referee, the games "secret keeper" who is responsible for the fictional setting and backstory, sometimes referred to as the "myth". Either the GM has built this myth himself or else he's using someone else's prepared myth: an "adventure". Likewise, since everyone understands that the myth isn't complete, the GM is expected to insert into the gray areas of the myth more detail to help bring the setting to life. Maybe it's a prepared adventure, but guard #3 is not named and his personal backstory isn't given. What is being discussed is the GM using this power of being the "secret keeper" to influence the course of the game by inventing myth on the fly for reasons that aren't simply down to filling in the details but which seem to have purpose or which might unconsciously have purpose because the newly created myth impacts how events play out. This includes invention of myth that would contradict myth that is already established but not yet revealed, ignoring the fortune mechanics of the game and choosing a favored fortune, and ignoring the rules of the game during adjudication of events to choose a favored outcome. The discussion is over to what extent are those behaviors also part of the GM's job, especially if there is an implied or stated understanding that the GM is also being a neutral referee of events - what you call in the above statement "the job of the GM, in any system". [/QUOTE]
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