Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GMs: Guiding Morals in GMing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8988340" data-attributes="member: 4937"><p>Suppose you are running 'Tomb of Horrors'. You have like 32 pages of notes and maps and illustrations that have established the myth of the tomb, all of which are secret from the players and have not yet been revealed. The players are exploring the 'Tomb of Horrors' with the goal of uncovering the things that have not yet been revealed knowing these facts are established, but not knowing what they are. It's this process of discovery of the hidden myth that is key to a common aesthetic of play.</p><p></p><p>Or consider that you are playing a cRPG like "Mass Effect" or "World of Warcraft". Again, all the myth of the game has been established before hand and the process of play and enjoyment of the play is largely around that exploration of and discovery of the myth. In fact, this aesthetic of play is called "Discovery" and it's the same aesthetic that is available when reading a novel or watching a TV series (well, one of several in common for example). You are playing to find out "what is out there". </p><p></p><p>This aesthetic is all but destroyed if nothing is actually out there and it's redefined as you go. There are other aesthetics like Narrative and Expression still available and that's fine, or you could focus entirely on Discovery as introspection about the character (assuming the character had some starting defined nature being explored) but the majority of typical Discovery play becomes unavailable to you. Challenge play likewise suffers because there isn't any standard to adhere to, which is why for example if you were running 'Tomb of Horrors' as a tournament game you'd alter nothing on the fly or you'd be doing it wrong.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8988340, member: 4937"] Suppose you are running 'Tomb of Horrors'. You have like 32 pages of notes and maps and illustrations that have established the myth of the tomb, all of which are secret from the players and have not yet been revealed. The players are exploring the 'Tomb of Horrors' with the goal of uncovering the things that have not yet been revealed knowing these facts are established, but not knowing what they are. It's this process of discovery of the hidden myth that is key to a common aesthetic of play. Or consider that you are playing a cRPG like "Mass Effect" or "World of Warcraft". Again, all the myth of the game has been established before hand and the process of play and enjoyment of the play is largely around that exploration of and discovery of the myth. In fact, this aesthetic of play is called "Discovery" and it's the same aesthetic that is available when reading a novel or watching a TV series (well, one of several in common for example). You are playing to find out "what is out there". This aesthetic is all but destroyed if nothing is actually out there and it's redefined as you go. There are other aesthetics like Narrative and Expression still available and that's fine, or you could focus entirely on Discovery as introspection about the character (assuming the character had some starting defined nature being explored) but the majority of typical Discovery play becomes unavailable to you. Challenge play likewise suffers because there isn't any standard to adhere to, which is why for example if you were running 'Tomb of Horrors' as a tournament game you'd alter nothing on the fly or you'd be doing it wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMs: Guiding Morals in GMing
Top