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GMs: Guiding Morals in GMing
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<blockquote data-quote="Celebrim" data-source="post: 8988408" data-attributes="member: 4937"><p>I don't know what you mean by "has to" or "change" in this context. </p><p></p><p>If you are running a game in a strictly competitive manner, which I admit is no more typical as an example of play than running a Living Campaign or a one shot at a convention with a tight time slot, then it's pretty standard for the GM to hold all the myth to the same standard. That is the GM will when adjudicating say, "If (the item) it isn't on your character sheet, then you don't have it." and likewise if the item isn't mentioned in the prepared notes the GM was given then it doesn't exist. </p><p></p><p>The point is that it's not necessary to change things on the fly even to the extent of saying (to reference the CoC example) a desk is implied to have writing equipment, papers, envelopes and various things in the drawers even if the description of the room provides no details beyond the presence of the desk. It might be a good idea to do so (as the CoC rule book suggests a GM ought to), but its not necessary that they do so and in some cases might not even be correct do so. </p><p></p><p>And that point of that is to say that changing things on the fly can serve particular aesthetics of play and can disserve other ones depending on how and why you as a GM do it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8988408, member: 4937"] I don't know what you mean by "has to" or "change" in this context. If you are running a game in a strictly competitive manner, which I admit is no more typical as an example of play than running a Living Campaign or a one shot at a convention with a tight time slot, then it's pretty standard for the GM to hold all the myth to the same standard. That is the GM will when adjudicating say, "If (the item) it isn't on your character sheet, then you don't have it." and likewise if the item isn't mentioned in the prepared notes the GM was given then it doesn't exist. The point is that it's not necessary to change things on the fly even to the extent of saying (to reference the CoC example) a desk is implied to have writing equipment, papers, envelopes and various things in the drawers even if the description of the room provides no details beyond the presence of the desk. It might be a good idea to do so (as the CoC rule book suggests a GM ought to), but its not necessary that they do so and in some cases might not even be correct do so. And that point of that is to say that changing things on the fly can serve particular aesthetics of play and can disserve other ones depending on how and why you as a GM do it. [/QUOTE]
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