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GMs: Guiding Morals in GMing
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<blockquote data-quote="hawkeyefan" data-source="post: 8988496" data-attributes="member: 6785785"><p>Well, I think I’d respond to this in two ways. </p><p></p><p>First, I think we can say that what you’re describing is a preference. Meaning it’s a quality of the person rather than the game. I say this because there are plenty of people for whom immersion is not dependent on make believe that is made up prior to play versus make believe that is determined during play. </p><p></p><p>Second, the world, such as it is, cannot exist outside of play. Your experience of Greyhawk, for instance, may be very different from mine. Hell, I’ve had multiple experiences of Greyhawk that would contradict one another. These are all instances of play… individual and unique. Greyhawk in and of itself is just a list of ideas… possibilities for play. It’s no less made up than something that’s determined at the moment of play. </p><p></p><p>The only things that are discovered are those that come up in play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8988496, member: 6785785"] Well, I think I’d respond to this in two ways. First, I think we can say that what you’re describing is a preference. Meaning it’s a quality of the person rather than the game. I say this because there are plenty of people for whom immersion is not dependent on make believe that is made up prior to play versus make believe that is determined during play. Second, the world, such as it is, cannot exist outside of play. Your experience of Greyhawk, for instance, may be very different from mine. Hell, I’ve had multiple experiences of Greyhawk that would contradict one another. These are all instances of play… individual and unique. Greyhawk in and of itself is just a list of ideas… possibilities for play. It’s no less made up than something that’s determined at the moment of play. The only things that are discovered are those that come up in play. [/QUOTE]
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