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<blockquote data-quote="hawkeyefan" data-source="post: 8988737" data-attributes="member: 6785785"><p>You know, you asked me for the benefit of the doubt when you deemed that your post seemed overly harsh… and I readily granted it with no hard feelings. I’ll now ask the same courtesy to not assume the worst. </p><p></p><p>Yes, I read what you wrote. I think we’re in agreement that as a preference, it’s the person we’re talking about and not the system. </p><p></p><p>If you agree with that, which I think you do, then I think perhaps you may see why I’m disagreeing with [USER=4937]@Celebrim[/USER]. He’s not stating it as a preference. </p><p></p><p></p><p></p><p>It’s proof that you’ve written things down. It’s not proof of anything else. If I imagine a world and populate it with people and locations and mark it with events and epochs and all of that… I’ve imagined a world. </p><p></p><p>If I then use that world as a setting for an RPG… meaning players are introduced to it and have an impact on it through their characters… if they are allowed discovery through play… that’s something else. </p><p></p><p>Discovery can only happen through play. So in the context of RPGs, nothing exists outside of play. </p><p></p><p></p><p></p><p>I’m saying that an RPG setting that is never played doesn’t exist independent of play. The whole point of an RPG setting is to be played. </p><p></p><p>We were talking about the act of players discovering things about the setting through play, right? If you don’t play, then nothing is discovered. </p><p></p><p>So take your 100 page of notes and imagine you’ve never ised it for play. In what way would anyone discover anything about it if not through play?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8988737, member: 6785785"] You know, you asked me for the benefit of the doubt when you deemed that your post seemed overly harsh… and I readily granted it with no hard feelings. I’ll now ask the same courtesy to not assume the worst. Yes, I read what you wrote. I think we’re in agreement that as a preference, it’s the person we’re talking about and not the system. If you agree with that, which I think you do, then I think perhaps you may see why I’m disagreeing with [USER=4937]@Celebrim[/USER]. He’s not stating it as a preference. It’s proof that you’ve written things down. It’s not proof of anything else. If I imagine a world and populate it with people and locations and mark it with events and epochs and all of that… I’ve imagined a world. If I then use that world as a setting for an RPG… meaning players are introduced to it and have an impact on it through their characters… if they are allowed discovery through play… that’s something else. Discovery can only happen through play. So in the context of RPGs, nothing exists outside of play. I’m saying that an RPG setting that is never played doesn’t exist independent of play. The whole point of an RPG setting is to be played. We were talking about the act of players discovering things about the setting through play, right? If you don’t play, then nothing is discovered. So take your 100 page of notes and imagine you’ve never ised it for play. In what way would anyone discover anything about it if not through play? [/QUOTE]
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