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GMs: Guiding Morals in GMing
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<blockquote data-quote="hawkeyefan" data-source="post: 8989699" data-attributes="member: 6785785"><p>I don't think they're synonymous at all. Whim implies lack of thought or consideration. </p><p></p><p></p><p></p><p>But the moment that the decision was made during prep need not be any more considered. It can be just as much of a whim. The moment of the decision can be just as sudden. </p><p></p><p></p><p></p><p></p><p>But certainly many decisions rely on the characters interacting with the game world in some way, right? A lot of times a GM is prompted to make a decision in response to what the players do. Are all such decisions whims, in your opinion? </p><p></p><p>As for neutrality, I think its importance is greatly overstated. Or more broadly applied than I think is useful. I think fairness is relevant, and that GMs should honor the fiction or the game world and follow through with what makes sense. I think all of that kind of falls under the umbrella of neutrality as you're using it. But I also think the GM should be trying to make the game interesting. Certainly that has to be the case? And with that in mind, I think neutrality can go kick rocks.... make things interesting, make them challenging, put the characters in situations that can be sticky or costly.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8989699, member: 6785785"] I don't think they're synonymous at all. Whim implies lack of thought or consideration. But the moment that the decision was made during prep need not be any more considered. It can be just as much of a whim. The moment of the decision can be just as sudden. But certainly many decisions rely on the characters interacting with the game world in some way, right? A lot of times a GM is prompted to make a decision in response to what the players do. Are all such decisions whims, in your opinion? As for neutrality, I think its importance is greatly overstated. Or more broadly applied than I think is useful. I think fairness is relevant, and that GMs should honor the fiction or the game world and follow through with what makes sense. I think all of that kind of falls under the umbrella of neutrality as you're using it. But I also think the GM should be trying to make the game interesting. Certainly that has to be the case? And with that in mind, I think neutrality can go kick rocks.... make things interesting, make them challenging, put the characters in situations that can be sticky or costly. [/QUOTE]
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