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<blockquote data-quote="Water Bob" data-source="post: 5753145" data-attributes="member: 92305"><p>I'd love to post it. I don't have a scanner!</p><p> </p><p>And, I will say that it is more functional than it is nice to look at. I've made a couple of area maps around the village during our campaign, but those haven't been to scale. The nice thing about this one is that it is to scale, with one square equal to one mile. It allows the players to see a zoomed out version of the area.</p><p> </p><p>Plus, I've left room to grow. As the game goes on and the players explore the area, I want the map to grow along with their discoveries. </p><p> </p><p>Translation: There are things that I'm going to add to the map later that I haven't even thought of yet.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>That's the idea. I've got lots of thoughts on future story-lines. I like to keep everything loose, though. I like to let the game grow organically. I've got general ideas about how the campaign(s) will turn out, but that's just a bit of meat that adheres to a skeleton that eventually becomes fully fleshed out partly defined by where the players go and what they do.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5753145, member: 92305"] I'd love to post it. I don't have a scanner! And, I will say that it is more functional than it is nice to look at. I've made a couple of area maps around the village during our campaign, but those haven't been to scale. The nice thing about this one is that it is to scale, with one square equal to one mile. It allows the players to see a zoomed out version of the area. Plus, I've left room to grow. As the game goes on and the players explore the area, I want the map to grow along with their discoveries. Translation: There are things that I'm going to add to the map later that I haven't even thought of yet. That's the idea. I've got lots of thoughts on future story-lines. I like to keep everything loose, though. I like to let the game grow organically. I've got general ideas about how the campaign(s) will turn out, but that's just a bit of meat that adheres to a skeleton that eventually becomes fully fleshed out partly defined by where the players go and what they do. [/QUOTE]
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