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GMS - How do you handle Knockback?
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<blockquote data-quote="Piratecat" data-source="post: 5471562" data-attributes="member: 2"><p>I don't think he meant to criticize your play style; sounds to me more like Walking Dad just plays a more tactical and less cinematic game. </p><p></p><p>I definitely tend towards the "what is coolest?" style. That means that villains often do suboptimal attacks or plans because it's freakin' awesome or because it adheres to superhero/comic book tradition. If you can't dangle a captured superhero upside down over a pit of acidic eels and then leave the room to carry out your nefarious plan, knowing that your inescapable death trap is so effective that you don't even need to watch the demise of your arch-enemy, you have no business being a super-villain!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5471562, member: 2"] I don't think he meant to criticize your play style; sounds to me more like Walking Dad just plays a more tactical and less cinematic game. I definitely tend towards the "what is coolest?" style. That means that villains often do suboptimal attacks or plans because it's freakin' awesome or because it adheres to superhero/comic book tradition. If you can't dangle a captured superhero upside down over a pit of acidic eels and then leave the room to carry out your nefarious plan, knowing that your inescapable death trap is so effective that you don't even need to watch the demise of your arch-enemy, you have no business being a super-villain! [/QUOTE]
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GMS - How do you handle Knockback?
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