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*TTRPGs General
GMS - How do you handle Knockback?
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<blockquote data-quote="Walking Dad" data-source="post: 5473707" data-attributes="member: 59043"><p>I didn't want to criticize your play style. I awarded players for just stepping through a portal, because the guy on the over side had a much higher PL than them.</p><p></p><p>And I like my games cinematic and i don't use a tactical grid or anything for M&M.</p><p></p><p></p><p></p><p>In your described case, I would have done the same, but not given the HP for the knockback, but for the added complication that the villain was able to activate his device. Same effect, different reasoning, fun for your and for mine group.</p><p>The <strong>mechanical disadvantage</strong> in my case was, that I didn't gave him the chance to stop the villain from hitting the button, not the knockback of the hero. <strong>So I stay with my answer to Jeff Wilder that knockback itself is not worth a HP, but it's consequences can be.</strong></p><p>The knockback in your case was the in-game justification for the hero not being able to stop the villain from activating a device. And I agree that this is worth a HP.</p><p></p><p></p><p></p><p>I will. I hope you understand my statements and that no harm was intended.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5473707, member: 59043"] I didn't want to criticize your play style. I awarded players for just stepping through a portal, because the guy on the over side had a much higher PL than them. And I like my games cinematic and i don't use a tactical grid or anything for M&M. In your described case, I would have done the same, but not given the HP for the knockback, but for the added complication that the villain was able to activate his device. Same effect, different reasoning, fun for your and for mine group. The [B]mechanical disadvantage[/B] in my case was, that I didn't gave him the chance to stop the villain from hitting the button, not the knockback of the hero. [B]So I stay with my answer to Jeff Wilder that knockback itself is not worth a HP, but it's consequences can be.[/B] The knockback in your case was the in-game justification for the hero not being able to stop the villain from activating a device. And I agree that this is worth a HP. I will. I hope you understand my statements and that no harm was intended. [/QUOTE]
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GMS - How do you handle Knockback?
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