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General Tabletop Discussion
*TTRPGs General
GMs: how do you keep track of big story arcs?
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<blockquote data-quote="Steel_Wind" data-source="post: 5179113" data-attributes="member: 20741"><p>I tend to write notes to myself as the game goes on over time. Little slips of paper, often on the back of pink paper from telephone message pads. I lose these or misplace them almost every other day. I will then rewrite those ideas - on similar slips of paper - and promptly lose those too.</p><p></p><p>Sooner or leter over the course of a few weeks, I'll do the same thing in Word. And sometimes I manage to even lose those, too.</p><p></p><p>Ultimately, after I've chewed on this stuff and written it down and rewritten it and thought out about it some more -- some refined version of all of this goes in my own design notes for the next session.</p><p></p><p>Often, those notes finally get written enough for the session and we play it. </p><p></p><p>After that, a lot of those notes are put into a retrospective summary of the adventure that is sent out to my players in an ongoing cumulative .pdf Campaign Journal. The whole process takes from anywhere between three and seven weeks.</p><p></p><p>However, lately, I've tried to keep the Campaign Journal stuff to a dull roar so far in my current campaign. In the last homebrewed campaign I ran, I found that preparing the extensive Campaign Journal had me spending spending increasingly too much time looking backwards and not enough time looking forwards to the next session. I'd end up spending 10 or 12 hours on getting the LAST session on paper and properly mapped and documented for mailing out to the players -- while I was spending maybe half that on the adventure I had yet to run.</p><p></p><p>If that seems ass-backwards to you -- I assure you that it wasn't making a whole lot of sense to me either. </p><p></p><p>Still - the players really liked getting the Campaign Journal before the next session as it served to focus them on the task at hand and remind them on where they were in the metaplot so far. It was also a nice memento document of the campaign. </p><p></p><p>My last one went to nearly 90 pages in 12 pt text, two column text, in full colour -- with maps and graphics of the battles fought during the entire campaign. It's an interesting keepsake and one which ten years or more from now will probably be looked upon with great fondness, if not nostalgia.</p><p></p><p>It's a shame they are so much work to create. *sigh*</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5179113, member: 20741"] I tend to write notes to myself as the game goes on over time. Little slips of paper, often on the back of pink paper from telephone message pads. I lose these or misplace them almost every other day. I will then rewrite those ideas - on similar slips of paper - and promptly lose those too. Sooner or leter over the course of a few weeks, I'll do the same thing in Word. And sometimes I manage to even lose those, too. Ultimately, after I've chewed on this stuff and written it down and rewritten it and thought out about it some more -- some refined version of all of this goes in my own design notes for the next session. Often, those notes finally get written enough for the session and we play it. After that, a lot of those notes are put into a retrospective summary of the adventure that is sent out to my players in an ongoing cumulative .pdf Campaign Journal. The whole process takes from anywhere between three and seven weeks. However, lately, I've tried to keep the Campaign Journal stuff to a dull roar so far in my current campaign. In the last homebrewed campaign I ran, I found that preparing the extensive Campaign Journal had me spending spending increasingly too much time looking backwards and not enough time looking forwards to the next session. I'd end up spending 10 or 12 hours on getting the LAST session on paper and properly mapped and documented for mailing out to the players -- while I was spending maybe half that on the adventure I had yet to run. If that seems ass-backwards to you -- I assure you that it wasn't making a whole lot of sense to me either. Still - the players really liked getting the Campaign Journal before the next session as it served to focus them on the task at hand and remind them on where they were in the metaplot so far. It was also a nice memento document of the campaign. My last one went to nearly 90 pages in 12 pt text, two column text, in full colour -- with maps and graphics of the battles fought during the entire campaign. It's an interesting keepsake and one which ten years or more from now will probably be looked upon with great fondness, if not nostalgia. It's a shame they are so much work to create. *sigh* [/QUOTE]
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