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General Tabletop Discussion
*TTRPGs General
GMs: How long is your typical campaign?
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<blockquote data-quote="Lanefan" data-source="post: 4756364" data-attributes="member: 29398"><p>Not P-Cat here, but I'll lob in an answer if I may:</p><p></p><p>A single plot arc is but a piece of an overall campaign; and its conclusion can often easily serve as the jumping-off point for another series of adventures, possibly using the same characters and certainly keeping the same players if they're willing.</p><p></p><p>For example, my last long campaign started off with a defeat-the-plot-to-overthrow-the-throne storyline (which the party sometimes paid attention to and sometimes ignored) that lasted about 20 adventures - of which at least 7 were merely a *long* side-trek - and once that played out there were 3 more overarching plotlines waiting for them: a) restore a fallen goddess to divinity, b) do something about the invading Giants, and c) do something about all the high-tech Hobgoblins thawing out of the northern icecap. Oh, and a 4-adventure Norse-ish saga to rescue a wizard trapped by a Loki prank. And never mind a raft of unrelated side adventures, red herrings, and diversions.</p><p></p><p>I wouldn't even consider stopping the campaign once the overthrow had been thwarted. Hell, it was only just getting nicely going!</p><p>After starting with a couple of non-plot adventures, I'm using the plot stick rather hard at the moment in my current campaign as a means of both developing long-term interest and tying things together; with luck I'll be able to back off on it quite soon and let the plot (or plots) develop itself depending on what the characters end up doing.</p><p></p><p>I'm running two-and-a-half parties concurrently in the same world; each sees (or doesn't) some of the plot from a completely different angle than the others. If early indications hold up for the long run, it's quite possible two of the parties could end up working in opposition to each other; and won't that be fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"and the same players are in both parties"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4756364, member: 29398"] Not P-Cat here, but I'll lob in an answer if I may: A single plot arc is but a piece of an overall campaign; and its conclusion can often easily serve as the jumping-off point for another series of adventures, possibly using the same characters and certainly keeping the same players if they're willing. For example, my last long campaign started off with a defeat-the-plot-to-overthrow-the-throne storyline (which the party sometimes paid attention to and sometimes ignored) that lasted about 20 adventures - of which at least 7 were merely a *long* side-trek - and once that played out there were 3 more overarching plotlines waiting for them: a) restore a fallen goddess to divinity, b) do something about the invading Giants, and c) do something about all the high-tech Hobgoblins thawing out of the northern icecap. Oh, and a 4-adventure Norse-ish saga to rescue a wizard trapped by a Loki prank. And never mind a raft of unrelated side adventures, red herrings, and diversions. I wouldn't even consider stopping the campaign once the overthrow had been thwarted. Hell, it was only just getting nicely going! After starting with a couple of non-plot adventures, I'm using the plot stick rather hard at the moment in my current campaign as a means of both developing long-term interest and tying things together; with luck I'll be able to back off on it quite soon and let the plot (or plots) develop itself depending on what the characters end up doing. I'm running two-and-a-half parties concurrently in the same world; each sees (or doesn't) some of the plot from a completely different angle than the others. If early indications hold up for the long run, it's quite possible two of the parties could end up working in opposition to each other; and won't that be fun! :) Lan-"and the same players are in both parties"-efan [/QUOTE]
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