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Community
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GMs: How long should it usually take to go from level 1 to 4?
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<blockquote data-quote="Meech17" data-source="post: 9803111" data-attributes="member: 7044459"><p>I voted for 5-6, but was considering the "When I say so" option. </p><p></p><p>It seems like a lot of folks here share, or have similar mentalities to my own. </p><p></p><p>I like to consider my campaign as happening in "Chunks" or "Episodes". I'm kind of hoping it pans out like Diablo 2, honestly. A set of quests, all under interconnected into Acts that will eventually play out into one full campaign.</p><p></p><p>Level 1->2 after the first session.</p><p>-Level 1 is just so, limited. It seems like characters were almost meant to start at level 3, and it seems like it's popular for games to start there. Just from a tradition standpoint, and also the fact that my current group were mostly new players I wanted to start at 1. One simple quest with a few ability checks, and few combat encounters let the players learn the game, and the basics of their characters.</p><p></p><p>Level 2->3 after the third session.</p><p>-We get a little deeper. Each player gets a new ability or some spells or something and their characters are a little deeper. The players do two more small quests, each lasting a single session. One was more combat focused, the other was more role-play/puzzle solving. </p><p></p><p>Level 3->4 after the sixth session. </p><p>-The players now have more abilities, including picking subclasses and stuff. Their characters are now kind of fully into their class roles. For my group this was actually 4 more sessions instead of 3, but I underestimated my players stamina. I planned these adventures out to be another single session adventure, and then it was supposed to be a slightly more robust 2-session adventure/quest which ended up taking 3. So my goal was to hit 4 after six sessions but it ended up being 7. I was setting the pace based off my memories of playing as a teenager/young adult in marathon sessions, and now my group of 30-somethings really start to fall off at the 4 hour mark and we really can't push it past that. What can you do?</p><p></p><p>We've been on hiatus for about a year now unfortunately, but I think when we get back into it, they'll all be level 4 and I'm hoping to run them through their longest quest yet. Probably 4-6 sessions, This is also where I'm kind of considering the end point for Act 1. The tone of the game is going to shift a little. The stakes will get a little higher. Hopefully they'll begin to see the fruits (Or whatever the opposite of fruits is for a bad outcome) of their previous efforts. I imagine we'll hit level 5 as we enter into Act 2.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9803111, member: 7044459"] I voted for 5-6, but was considering the "When I say so" option. It seems like a lot of folks here share, or have similar mentalities to my own. I like to consider my campaign as happening in "Chunks" or "Episodes". I'm kind of hoping it pans out like Diablo 2, honestly. A set of quests, all under interconnected into Acts that will eventually play out into one full campaign. Level 1->2 after the first session. -Level 1 is just so, limited. It seems like characters were almost meant to start at level 3, and it seems like it's popular for games to start there. Just from a tradition standpoint, and also the fact that my current group were mostly new players I wanted to start at 1. One simple quest with a few ability checks, and few combat encounters let the players learn the game, and the basics of their characters. Level 2->3 after the third session. -We get a little deeper. Each player gets a new ability or some spells or something and their characters are a little deeper. The players do two more small quests, each lasting a single session. One was more combat focused, the other was more role-play/puzzle solving. Level 3->4 after the sixth session. -The players now have more abilities, including picking subclasses and stuff. Their characters are now kind of fully into their class roles. For my group this was actually 4 more sessions instead of 3, but I underestimated my players stamina. I planned these adventures out to be another single session adventure, and then it was supposed to be a slightly more robust 2-session adventure/quest which ended up taking 3. So my goal was to hit 4 after six sessions but it ended up being 7. I was setting the pace based off my memories of playing as a teenager/young adult in marathon sessions, and now my group of 30-somethings really start to fall off at the 4 hour mark and we really can't push it past that. What can you do? We've been on hiatus for about a year now unfortunately, but I think when we get back into it, they'll all be level 4 and I'm hoping to run them through their longest quest yet. Probably 4-6 sessions, This is also where I'm kind of considering the end point for Act 1. The tone of the game is going to shift a little. The stakes will get a little higher. Hopefully they'll begin to see the fruits (Or whatever the opposite of fruits is for a bad outcome) of their previous efforts. I imagine we'll hit level 5 as we enter into Act 2. [/QUOTE]
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GMs: How long should it usually take to go from level 1 to 4?
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