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General Tabletop Discussion
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GMs: How Much Do You Curate Your Adventures To Your Specific PCs, Mechanically Speaking
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<blockquote data-quote="Thomas Shey" data-source="post: 9589903" data-attributes="member: 7026617"><p>To some extent it depends on the game and how much choice the players have to engage with things. Most superhero games or monster hunter games it strikes me as really perverse to put out things they're going to have to deal with, but won't be able to.</p><p></p><p>In slightly more sandboxy games (not to be confused with full-blown sandboxes which I don't really do any more) I'll usually set up things so that they look rational for the situation--but this varies considerably as to system. If you've got a system with a lot of range in capability in expected opponents, there again doesn't seem much point in setting it up so the players, if they misjudge something, walk into an inferno. You also have to account for whether your players A: Understand that retreating or trying something a different way is sometimes expected, and B: The system makes it look like this is actually a better choice than hunkering down and trying to bull through (neither of these is outright a given).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9589903, member: 7026617"] To some extent it depends on the game and how much choice the players have to engage with things. Most superhero games or monster hunter games it strikes me as really perverse to put out things they're going to have to deal with, but won't be able to. In slightly more sandboxy games (not to be confused with full-blown sandboxes which I don't really do any more) I'll usually set up things so that they look rational for the situation--but this varies considerably as to system. If you've got a system with a lot of range in capability in expected opponents, there again doesn't seem much point in setting it up so the players, if they misjudge something, walk into an inferno. You also have to account for whether your players A: Understand that retreating or trying something a different way is sometimes expected, and B: The system makes it look like this is actually a better choice than hunkering down and trying to bull through (neither of these is outright a given). [/QUOTE]
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