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Community
General Tabletop Discussion
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GMs: How much time do you spend creating your games?
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<blockquote data-quote="Chingerspy" data-source="post: 1438882" data-attributes="member: 9971"><p>I voted: <em>Write brief stats on a few monsters and give some NPCs a name</em></p><p></p><p>But in reality I like the card file system of holding monster/NPC information ordered alphabetically. I can then go into a game with nothing but an idea in my head. I ran Shadowrun for 2 years with this system. In that time you create quite a nice card file collection <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have a new box and set of cards for an upcoming FR PbP game, I will probably sort the cards by EL for D&D though. Its great because...</p><p><Flick, flick> "oooo I need an encounter, hmmm thats nice, not used one of them for a while..." <WEG></p><p>I like "winged" games, I find they are more interesting and if you can do it its great for when the players go do something unexpected. As you are "winging it" you are always ready to expect the unexpected <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chingerspy, post: 1438882, member: 9971"] I voted: [I]Write brief stats on a few monsters and give some NPCs a name[/I] But in reality I like the card file system of holding monster/NPC information ordered alphabetically. I can then go into a game with nothing but an idea in my head. I ran Shadowrun for 2 years with this system. In that time you create quite a nice card file collection :) I have a new box and set of cards for an upcoming FR PbP game, I will probably sort the cards by EL for D&D though. Its great because... <Flick, flick> "oooo I need an encounter, hmmm thats nice, not used one of them for a while..." <WEG> I like "winged" games, I find they are more interesting and if you can do it its great for when the players go do something unexpected. As you are "winging it" you are always ready to expect the unexpected :) [/QUOTE]
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