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GM's Knowing the Rules
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<blockquote data-quote="HJFudge" data-source="post: 7613278" data-attributes="member: 6997593"><p>I don't mind them not knowing 100% of the rules. But they should be familiar enough with the rulebooks/sources to be able to quickly find the rules that they are unfamiliar with.</p><p></p><p>Mistakes are okay, in moderation. However, if its a constant string of misreading of rules (especially if the misreading of the rules CHANGES each time) then it becomes an issue.</p><p></p><p>Rule Mastery is important for a GM. This is something that is gained over time, obviously, and takes effort and work and constantly re-reading the rules of your chosen ruleset. If the GM is new to the system (or to GMing in general), its fine if the games first couple sessions are slower as they get a handle on how things work and look things up.</p><p></p><p>But if its session 12 and the pace is still a crawl because they are STILL having to look everything up, It is an issue. This is also an issue on the player side too. If a player isn't familiar enough about how their character works by the 4th or 5th session to make timely decisions and know how their abilities/powers/whatever works, then that is an issue for me.</p><p></p><p>If I GM for a group, in any system, I expect the players to put in effort just as I am putting in effort. If I am taking the time to learn the rules so the pace of play can be quick and interesting, they should at least invest enough to know how to play their character at least at a minimum level of competence. Otherwise, game sessions drag and become unplayable for me, as we waste everyones limited time re-explaining rules for the 10th time.</p><p></p><p>So, in short: The GMs (and players!) knowing their system rules well is quite important to me.</p></blockquote><p></p>
[QUOTE="HJFudge, post: 7613278, member: 6997593"] I don't mind them not knowing 100% of the rules. But they should be familiar enough with the rulebooks/sources to be able to quickly find the rules that they are unfamiliar with. Mistakes are okay, in moderation. However, if its a constant string of misreading of rules (especially if the misreading of the rules CHANGES each time) then it becomes an issue. Rule Mastery is important for a GM. This is something that is gained over time, obviously, and takes effort and work and constantly re-reading the rules of your chosen ruleset. If the GM is new to the system (or to GMing in general), its fine if the games first couple sessions are slower as they get a handle on how things work and look things up. But if its session 12 and the pace is still a crawl because they are STILL having to look everything up, It is an issue. This is also an issue on the player side too. If a player isn't familiar enough about how their character works by the 4th or 5th session to make timely decisions and know how their abilities/powers/whatever works, then that is an issue for me. If I GM for a group, in any system, I expect the players to put in effort just as I am putting in effort. If I am taking the time to learn the rules so the pace of play can be quick and interesting, they should at least invest enough to know how to play their character at least at a minimum level of competence. Otherwise, game sessions drag and become unplayable for me, as we waste everyones limited time re-explaining rules for the 10th time. So, in short: The GMs (and players!) knowing their system rules well is quite important to me. [/QUOTE]
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