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GM's Knowing the Rules
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<blockquote data-quote="Umbran" data-source="post: 7613316" data-attributes="member: 177"><p>I think there's a bit of expectation that comes with formality. If you are playing at Gen Con, there's an expectation that, if you are running a game, you are 100% on top of the rules.</p><p></p><p>At this house con, it is way more loose than that. It is an extended bunch of friends of the hosts, relaxing with games for the weekend. The guideline is more like: The people at the table don't know the rules? Then <em>they won't know when you've gotten them wrong</em>! Consistency, and keeping up pace of play and table enjoyment become far higher priorities than Knowing The Rules or Getting It Right.</p><p></p><p></p><p></p><p>Yep. No argument. My point is that exactly how much rules mastery the GM needs is largely based on the needs and expectation at the particular session, and not any generalization. </p><p></p><p>I've had a couple of times at this house con when I have run things to cover for a last minute cancellation, and I, as GM, got my first look at the rules of a game the night before I ran it. And folks had fun. But I make no claim that I gave them the Iconic Game Experience.</p><p></p><p>You learn to manage, and to give people a fun time, regardless of exactly how well you know the rules.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7613316, member: 177"] I think there's a bit of expectation that comes with formality. If you are playing at Gen Con, there's an expectation that, if you are running a game, you are 100% on top of the rules. At this house con, it is way more loose than that. It is an extended bunch of friends of the hosts, relaxing with games for the weekend. The guideline is more like: The people at the table don't know the rules? Then [i]they won't know when you've gotten them wrong[/i]! Consistency, and keeping up pace of play and table enjoyment become far higher priorities than Knowing The Rules or Getting It Right. Yep. No argument. My point is that exactly how much rules mastery the GM needs is largely based on the needs and expectation at the particular session, and not any generalization. I've had a couple of times at this house con when I have run things to cover for a last minute cancellation, and I, as GM, got my first look at the rules of a game the night before I ran it. And folks had fun. But I make no claim that I gave them the Iconic Game Experience. You learn to manage, and to give people a fun time, regardless of exactly how well you know the rules. [/QUOTE]
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