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GM's Knowing the Rules
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7613913" data-attributes="member: 32740"><p>As important as it is to the GM that ANY player get all the rules right.</p><p></p><p>Nobody gets a pass on learning the rules. As a player, even if your character is not a spellcaster you should be learning ALL the rules a player should know regarding spellcasting. As a player you don't have to know the GM's side of the game well enough to be the GM, but you damm skippy better be knowing it well enough to appreciate what the GM's job IS, how difficult it can be, and thus be ABLE to appreciate the effort DM's put into it. The point of knowing the rules isn't that the GM must stick to the rules (whether you believe that the GM must indeed stick to the rules or not). The point is simply that the players and GM ALL know what the rules are (even if different from GM to player) and that they are all on the same page.</p><p></p><p>If the GM gets to play by different rules there is EVERY REASON that the players should know that too. It is not a secret. NOTHING the GM does is ultimately secret except that it's more fun when as a player you get to deal with unknowns. After any game the GM could sit down with players and explain just WHY he ruled this way instead of that, show players the stats for a monster, show them the encounter key and notes for an adventure, explain why they had an NPC be uncooperative, describe all the things you thought the players MIGHT have done but didn't. IT ISN'T SECRET. But if players demand that the GM abide by the same rules that their PC's do and PROVE that they not deviate, you're doing it wrong. It's not a competition of players vs. GM and everyone follows the same rules to secure that win. Winning at D&D is simply playing and enjoying the game whether PC's win or not, whether the rules are followed to the letter or not.</p><p></p><p>There are no tests that anyone, GM or player, must pass to verify that they know rules by heart, nor that they never deviate from rules, nor that they never make mistakes about rules. None of those are the purpose of <em>knowing</em> the rules. Everyone knows the rules so that <em>the gameplay can be about something other than the rules</em>.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7613913, member: 32740"] As important as it is to the GM that ANY player get all the rules right. Nobody gets a pass on learning the rules. As a player, even if your character is not a spellcaster you should be learning ALL the rules a player should know regarding spellcasting. As a player you don't have to know the GM's side of the game well enough to be the GM, but you damm skippy better be knowing it well enough to appreciate what the GM's job IS, how difficult it can be, and thus be ABLE to appreciate the effort DM's put into it. The point of knowing the rules isn't that the GM must stick to the rules (whether you believe that the GM must indeed stick to the rules or not). The point is simply that the players and GM ALL know what the rules are (even if different from GM to player) and that they are all on the same page. If the GM gets to play by different rules there is EVERY REASON that the players should know that too. It is not a secret. NOTHING the GM does is ultimately secret except that it's more fun when as a player you get to deal with unknowns. After any game the GM could sit down with players and explain just WHY he ruled this way instead of that, show players the stats for a monster, show them the encounter key and notes for an adventure, explain why they had an NPC be uncooperative, describe all the things you thought the players MIGHT have done but didn't. IT ISN'T SECRET. But if players demand that the GM abide by the same rules that their PC's do and PROVE that they not deviate, you're doing it wrong. It's not a competition of players vs. GM and everyone follows the same rules to secure that win. Winning at D&D is simply playing and enjoying the game whether PC's win or not, whether the rules are followed to the letter or not. There are no tests that anyone, GM or player, must pass to verify that they know rules by heart, nor that they never deviate from rules, nor that they never make mistakes about rules. None of those are the purpose of [I]knowing[/I] the rules. Everyone knows the rules so that [I]the gameplay can be about something other than the rules[/I]. [/QUOTE]
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