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GM's Knowing the Rules
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<blockquote data-quote="pemerton" data-source="post: 7614594" data-attributes="member: 42582"><p>One example from Marvel Heroic RP/Cortex+ Heroic: if the Doom Pool has 2d12 in it, then the GM can spend those 2d12 to bring the scene to an end.</p><p></p><p>The game will tolerate the GM "winging it" a bit when it comes to <em>spending</em> Doom Pool dice - for instance, the system has a notion of spending dice to introduce an additional threat into a scene, and the relationship between die size and threat capability is a bit flexible. (There are a number of published examples, but they don't necessarily present a fully coherent pattern.(</p><p></p><p>But when it comes to <em>growing</em> the Doom Pool, and spending the 2d12 to end the scene, the GM departing from the rules is a bit of a big deal. Players are meant to be able to make decisions about the risk to their PCs, the degree of threat to the situation, etc, by keeping track of how the Doom Pool is behaving.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7614594, member: 42582"] One example from Marvel Heroic RP/Cortex+ Heroic: if the Doom Pool has 2d12 in it, then the GM can spend those 2d12 to bring the scene to an end. The game will tolerate the GM "winging it" a bit when it comes to [I]spending[/I] Doom Pool dice - for instance, the system has a notion of spending dice to introduce an additional threat into a scene, and the relationship between die size and threat capability is a bit flexible. (There are a number of published examples, but they don't necessarily present a fully coherent pattern.( But when it comes to [I]growing[/I] the Doom Pool, and spending the 2d12 to end the scene, the GM departing from the rules is a bit of a big deal. Players are meant to be able to make decisions about the risk to their PCs, the degree of threat to the situation, etc, by keeping track of how the Doom Pool is behaving. [/QUOTE]
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