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General Tabletop Discussion
*Dungeons & Dragons
GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="Dualazi" data-source="post: 7238021" data-attributes="member: 6855537"><p>As someone who has DM'd extensively, no. Sometimes the players don't click with your settings or themes as much as you'd like, sometimes they have a lot of real world obligations taking up their thoughts, sometimes they simply can't be bothered to remember all the details of a world they only occupy for 3-4 hours a week. Most DMs assume they're not going to get back what the invest in the game, it's just how things go most of the time because it's a reasonable outlook. Oofta's point is also particularly valid from a character building perspective; I don't expect every player with the Inspiring Leader feat to have a Churchill-esque rousing speech on hand for every single pep talk, why would I expect the same out of someone with a memory/intelligence related perk?</p><p></p><p>In the event that someone at my table doesn't want to play lorekeeper or note taker, I simply create handouts with the pertinent information. It's usually marginally more work at best, and it lets me spruce it up with artwork and the like as well. There are easy fixes to this problem and I think having this problem in particular is greatly preferable to some of the other character flaws mentioned in this thread.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7238021, member: 6855537"] As someone who has DM'd extensively, no. Sometimes the players don't click with your settings or themes as much as you'd like, sometimes they have a lot of real world obligations taking up their thoughts, sometimes they simply can't be bothered to remember all the details of a world they only occupy for 3-4 hours a week. Most DMs assume they're not going to get back what the invest in the game, it's just how things go most of the time because it's a reasonable outlook. Oofta's point is also particularly valid from a character building perspective; I don't expect every player with the Inspiring Leader feat to have a Churchill-esque rousing speech on hand for every single pep talk, why would I expect the same out of someone with a memory/intelligence related perk? In the event that someone at my table doesn't want to play lorekeeper or note taker, I simply create handouts with the pertinent information. It's usually marginally more work at best, and it lets me spruce it up with artwork and the like as well. There are easy fixes to this problem and I think having this problem in particular is greatly preferable to some of the other character flaws mentioned in this thread. [/QUOTE]
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GMs of EN World: What player behavior annoys you the most?
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