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General Tabletop Discussion
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GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="MechaPilot" data-source="post: 7238221" data-attributes="member: 82779"><p>I was going to try to list my biggest peeve, but (apparently) I have a few of them.</p><p></p><p>1) Players who aren't going to show up to the session, for whatever reason (whether the reason is good or not), and who don't have the courtesy to notify the group about it until we call them 15-30 minutes after the game was supposed to have started.</p><p></p><p>2) Players who insist on telling other players how to play their characters. I don't mind a player making a suggestion or giving a warning to another player (e.g. "Maybe wait on the <em>Fireball</em> until the rest of us are out of the blast radius." or "Let's take out their caster first, because those AoE spells are really screwing us over."), but outright telling another player what they should be doing bothers me. In particular, the phrase "no, no, what you should do is _____" really gets my Irish up.</p><p></p><p>3) Players who show up too drunk or high to play. I'm not exactly a party girl, but I don't begrudge people their chemical recreation (as long as you're not hurting anyone else, do what makes you happy). However, if you're going to play at my table, you need to show up sober enough to actually play. And maybe brush your teeth and have a few mints to kill the booze smell (or change your clothes so you don't completely stink like skunky weed).</p><p></p><p>4) Players who consistently forget their stuff. Yes, I can loan you a pencil, paper, and some dice for the session; none of those are a big deal, but they can get annoying if it's done with any real frequency. But, you need to show up with your character sheet at the very least. I put in a fair amount of effort reading the adventures beforehand, modifying them to fit with my setting, bookmarking pages, etc., and I bring everything I need to run the session. It's not my job to bring your character sheet too. If you want, I'm willing to keep a copy of your character in with my stuff, but it's on you to make that copy and to make sure my copy is up to date with your main character sheet. If you forget to put your new treasure on it, or advance it when you level up, that's too bad. Fix it on your own time.</p><p></p><p>5) Players who make characters incapable of working with others. Look, I don't mind a little interpersonal strife between characters; it can be a good thing that makes the characters feel more like real people. But, for the love of god, you gotta be able to work together without throwing each other under the bus.</p><p></p><p>6) Players who turn everything into a joke. I like humor at the table (D&D is a game, and it's about having fun) but, you need some moderation to keep the whole thing from just becoming one big joke that I didn't need to actually prepare and bring books for. And if your jokes are going to be a bit lewd or risque, go the extra mile: don't aim for the low-hanging fruit, how about a clever double entendre instead of a tired old "that's what (s)he said" joke.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7238221, member: 82779"] I was going to try to list my biggest peeve, but (apparently) I have a few of them. 1) Players who aren't going to show up to the session, for whatever reason (whether the reason is good or not), and who don't have the courtesy to notify the group about it until we call them 15-30 minutes after the game was supposed to have started. 2) Players who insist on telling other players how to play their characters. I don't mind a player making a suggestion or giving a warning to another player (e.g. "Maybe wait on the [I]Fireball[/I] until the rest of us are out of the blast radius." or "Let's take out their caster first, because those AoE spells are really screwing us over."), but outright telling another player what they should be doing bothers me. In particular, the phrase "no, no, what you should do is _____" really gets my Irish up. 3) Players who show up too drunk or high to play. I'm not exactly a party girl, but I don't begrudge people their chemical recreation (as long as you're not hurting anyone else, do what makes you happy). However, if you're going to play at my table, you need to show up sober enough to actually play. And maybe brush your teeth and have a few mints to kill the booze smell (or change your clothes so you don't completely stink like skunky weed). 4) Players who consistently forget their stuff. Yes, I can loan you a pencil, paper, and some dice for the session; none of those are a big deal, but they can get annoying if it's done with any real frequency. But, you need to show up with your character sheet at the very least. I put in a fair amount of effort reading the adventures beforehand, modifying them to fit with my setting, bookmarking pages, etc., and I bring everything I need to run the session. It's not my job to bring your character sheet too. If you want, I'm willing to keep a copy of your character in with my stuff, but it's on you to make that copy and to make sure my copy is up to date with your main character sheet. If you forget to put your new treasure on it, or advance it when you level up, that's too bad. Fix it on your own time. 5) Players who make characters incapable of working with others. Look, I don't mind a little interpersonal strife between characters; it can be a good thing that makes the characters feel more like real people. But, for the love of god, you gotta be able to work together without throwing each other under the bus. 6) Players who turn everything into a joke. I like humor at the table (D&D is a game, and it's about having fun) but, you need some moderation to keep the whole thing from just becoming one big joke that I didn't need to actually prepare and bring books for. And if your jokes are going to be a bit lewd or risque, go the extra mile: don't aim for the low-hanging fruit, how about a clever double entendre instead of a tired old "that's what (s)he said" joke. [/QUOTE]
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