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General Tabletop Discussion
*Dungeons & Dragons
GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="Eryndur" data-source="post: 7238807" data-attributes="member: 2910"><p>Fear of failure. </p><p></p><p>I get it, but it really drives me nuts. It usually leads to overplanning, which leads to plot stagnation and/or annoyance when the plan inevitably capsizes. It becomes all about risk/reward management. Over all, I’ve found it leads to PCs choosing the least interesting path in any given situation, as they ever so carefully inch their way forward. </p><p></p><p>I tell them every session: Be bold! Take risks! Live dangerously! You’re adventurers, not the hoi-polloi! </p><p></p><p>No one remembers that you got the Dragon Scepter and escaped the deadly traps. They remember that you blew it and now you have to wear an eyepatch.</p><p></p><p>Put in another way, “'Tis better to have loved and lost / Than never to have loved at all.”</p><p></p><p>I should qualify this by saying I’m not a killer DM, and I am always on the PCs’ side, many times overtly. I just want them to BE INTERESTING. I’m the DM, but I’m also playing this game with you. I expect to be entertained just as much as you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the way, the game Blades in the Dark by John Harper is designed to directly address this phenomenon, and it’s wonderful. Highly recommended.</p></blockquote><p></p>
[QUOTE="Eryndur, post: 7238807, member: 2910"] Fear of failure. I get it, but it really drives me nuts. It usually leads to overplanning, which leads to plot stagnation and/or annoyance when the plan inevitably capsizes. It becomes all about risk/reward management. Over all, I’ve found it leads to PCs choosing the least interesting path in any given situation, as they ever so carefully inch their way forward. I tell them every session: Be bold! Take risks! Live dangerously! You’re adventurers, not the hoi-polloi! No one remembers that you got the Dragon Scepter and escaped the deadly traps. They remember that you blew it and now you have to wear an eyepatch. Put in another way, “'Tis better to have loved and lost / Than never to have loved at all.” I should qualify this by saying I’m not a killer DM, and I am always on the PCs’ side, many times overtly. I just want them to BE INTERESTING. I’m the DM, but I’m also playing this game with you. I expect to be entertained just as much as you do. :) By the way, the game Blades in the Dark by John Harper is designed to directly address this phenomenon, and it’s wonderful. Highly recommended. [/QUOTE]
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Community
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GMs of EN World: What player behavior annoys you the most?
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