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General Tabletop Discussion
*Dungeons & Dragons
GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="Lanefan" data-source="post: 7239160" data-attributes="member: 29398"><p>Depending on what game system is being used, some of those - e.g. name, class, alignment - are things that only ever have to be noted once during roll-up; while quite a few others - e.g. level, class abilities, skills, proficiency bonus, etc. - are things that only have to be noted once per level. Both roll-up and level-up are things that tend to happen outside the run of play, and making notes and changes then doesn't lead to missing anything in the game.</p><p></p><p>Note that I said "depending on the system". One of my biggest annoyances with 3e was that a character's base stats were constantly changing, be it from buffs, debuffs, ability damage, or whatever; meaning everything tied to those stats (e.g. skill bonuses, save bonuses, etc.) also had to be constantly changed or updated. Inevitably this led to a disastrously messy character sheet and-or my forgetting what my bonuses etc. were at any given moment, along with disengagement from the story and play while I sorted it all out...only to then have to do it all again a few rounds hence. Grrrrrrr....</p><p></p><p>Lan-"lock the numbers in and - most of the time - leave them alone"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7239160, member: 29398"] Depending on what game system is being used, some of those - e.g. name, class, alignment - are things that only ever have to be noted once during roll-up; while quite a few others - e.g. level, class abilities, skills, proficiency bonus, etc. - are things that only have to be noted once per level. Both roll-up and level-up are things that tend to happen outside the run of play, and making notes and changes then doesn't lead to missing anything in the game. Note that I said "depending on the system". One of my biggest annoyances with 3e was that a character's base stats were constantly changing, be it from buffs, debuffs, ability damage, or whatever; meaning everything tied to those stats (e.g. skill bonuses, save bonuses, etc.) also had to be constantly changed or updated. Inevitably this led to a disastrously messy character sheet and-or my forgetting what my bonuses etc. were at any given moment, along with disengagement from the story and play while I sorted it all out...only to then have to do it all again a few rounds hence. Grrrrrrr.... Lan-"lock the numbers in and - most of the time - leave them alone"-efan [/QUOTE]
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GMs of EN World: What player behavior annoys you the most?
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