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GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="Zippee" data-source="post: 7243584" data-attributes="member: 6911596"><p>So many examples that strike a chord!</p><p></p><p></p><p></p><p>I have one of those</p><p></p><p></p><p></p><p>And this one - same person actually</p><p></p><p></p><p></p><p>hey guess what, yep same guy</p><p></p><p></p><p></p><p>I have this guy, A&B in one chap - let's call him Player #2, to counterbalance he does try and do the RP thing, steadfastly describes his actions, rather than saying "I hit for X points". It's frustrating to watch him fail to add 3+8 in anything like a consistent manner, or to remember how an attack roll works (ignore it's written on his sheet - I have to keep his sheet updated for him, otherwise chaos ensues - he just can't remember it's that number there!). </p><p></p><p>However I don't object so much because you won't believe what this guy does to the player referenced above - let's call him Player #1. If I thought it was deliberate I'd applaud, instead I'm happy to watch the kama of the table at work as Player #1 is driven to fits of animated frothing and impending aneurisms by Player #2. The rest of the table seem to take the same attitude and protect him from what would otherwise be utterly unacceptable bullying (although we have had to have an 'intervention' once or twice).</p><p></p><p></p><p></p><p>Yep that sounds like Player #1, some famous interactions: on returning to Waterdeep to meet his faction contact and relay all information (in the context of doing the same for each of a table of 6, a few minutes of spotlight time each) his RP was restricted to the statement "I tell him everything and he tells me what I need to know" end of social encounter, no actual requirement to have the information or know what his character needs to know. Then there was the whole episode spent frothing and shouting at the wizard "just f***ing cast fireball" over and over and over again at increasing volume (luckily we're all 3 friends of 30 years standing and treated it as a joke but it was uncomfortable to say the least) - the wizard, a diviner who wouldn't know an evocation spell if it bit him on the nose! On the other hand he took having his paladin being ganked by a bunch of cultists whilst unconscious for the second time in his stride - he was frothing again when he returned to find the other players had buried him, complete with his magic sword.</p><p></p><p>Seriously Player #1 is now on a clock, 30 years notwithstanding I'm about done with him at the D&D table (other games he's fine - it's just D&D)</p></blockquote><p></p>
[QUOTE="Zippee, post: 7243584, member: 6911596"] So many examples that strike a chord! I have one of those And this one - same person actually hey guess what, yep same guy I have this guy, A&B in one chap - let's call him Player #2, to counterbalance he does try and do the RP thing, steadfastly describes his actions, rather than saying "I hit for X points". It's frustrating to watch him fail to add 3+8 in anything like a consistent manner, or to remember how an attack roll works (ignore it's written on his sheet - I have to keep his sheet updated for him, otherwise chaos ensues - he just can't remember it's that number there!). However I don't object so much because you won't believe what this guy does to the player referenced above - let's call him Player #1. If I thought it was deliberate I'd applaud, instead I'm happy to watch the kama of the table at work as Player #1 is driven to fits of animated frothing and impending aneurisms by Player #2. The rest of the table seem to take the same attitude and protect him from what would otherwise be utterly unacceptable bullying (although we have had to have an 'intervention' once or twice). Yep that sounds like Player #1, some famous interactions: on returning to Waterdeep to meet his faction contact and relay all information (in the context of doing the same for each of a table of 6, a few minutes of spotlight time each) his RP was restricted to the statement "I tell him everything and he tells me what I need to know" end of social encounter, no actual requirement to have the information or know what his character needs to know. Then there was the whole episode spent frothing and shouting at the wizard "just f***ing cast fireball" over and over and over again at increasing volume (luckily we're all 3 friends of 30 years standing and treated it as a joke but it was uncomfortable to say the least) - the wizard, a diviner who wouldn't know an evocation spell if it bit him on the nose! On the other hand he took having his paladin being ganked by a bunch of cultists whilst unconscious for the second time in his stride - he was frothing again when he returned to find the other players had buried him, complete with his magic sword. Seriously Player #1 is now on a clock, 30 years notwithstanding I'm about done with him at the D&D table (other games he's fine - it's just D&D) [/QUOTE]
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