Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
GMs of EN World: What player behavior annoys you the most?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7253644" data-attributes="member: 6669384"><p>I once had a player whose character was designed to permanently kill other PCs. </p><p></p><p>Another player's character, having seen this guy do what he thought was a secret between him and the DM, volunteered to "back him up" when he backtracked in the dungeon to mark some junctions.</p><p></p><p>Long story short, when the treacherous PC pulled his "kill them forever" move a little later (on the PC who had backed him up), he soon ran afoul of a simple trap they guy had left behind, and his own character was killed.</p><p></p><p>He went ballistic when he discovered that he'd been set up. He asked me, as DM, to do something about it, since that other player had "set out specifically to kill my character", ignoring the inconvenient fact that he'd already done the same to that other guy.</p><p></p><p>As for pet peeves: Mine is probably the adversarial player, the guy who's out to "beat" the DM. </p><p></p><p>We have some simple rules for our campaign regarding allowable source books, as I'm sure everyone else does. Anything outside of those sources has to be specially approved. One player in our group had a habit of introducing unapproved stuff into play, knowing that we wouldn't want to interrupt the game to question it, challenge it, vote on it, and wait while he remade that part of his character. He counted on the surprise factor to get away with things</p><p></p><p>Same problem, different form, is Prestige Classes. They are "at the DM's discretion", meaning you're supposed to talk to the DM about them before taking that class/level.</p><p></p><p>Over all there are two philosophies in making and advancing PCs. The first is to look at the available sources and build a "good faith" character, taking into account the campaign setting and style.</p><p></p><p>The other is to look at the available sources and design the most powerful build you can get away with, whether there's any way it could fit into the campaign world or not. </p><p></p><p>I like the first. The second, not so much.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7253644, member: 6669384"] I once had a player whose character was designed to permanently kill other PCs. Another player's character, having seen this guy do what he thought was a secret between him and the DM, volunteered to "back him up" when he backtracked in the dungeon to mark some junctions. Long story short, when the treacherous PC pulled his "kill them forever" move a little later (on the PC who had backed him up), he soon ran afoul of a simple trap they guy had left behind, and his own character was killed. He went ballistic when he discovered that he'd been set up. He asked me, as DM, to do something about it, since that other player had "set out specifically to kill my character", ignoring the inconvenient fact that he'd already done the same to that other guy. As for pet peeves: Mine is probably the adversarial player, the guy who's out to "beat" the DM. We have some simple rules for our campaign regarding allowable source books, as I'm sure everyone else does. Anything outside of those sources has to be specially approved. One player in our group had a habit of introducing unapproved stuff into play, knowing that we wouldn't want to interrupt the game to question it, challenge it, vote on it, and wait while he remade that part of his character. He counted on the surprise factor to get away with things Same problem, different form, is Prestige Classes. They are "at the DM's discretion", meaning you're supposed to talk to the DM about them before taking that class/level. Over all there are two philosophies in making and advancing PCs. The first is to look at the available sources and build a "good faith" character, taking into account the campaign setting and style. The other is to look at the available sources and design the most powerful build you can get away with, whether there's any way it could fit into the campaign world or not. I like the first. The second, not so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GMs of EN World: What player behavior annoys you the most?
Top