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GMs of EN World: What player behavior annoys you the most?
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<blockquote data-quote="tuxedoraptor" data-source="post: 7263820" data-attributes="member: 6814449"><p>Mostly people who bring characters based off of media to my table. I don't ask for much, I just want an original character that isn't a clone of some anime character or a superhero knockoff. The moment someone brings a character to my table like that, I just kick them out for good. I gave up trying to reason with them after the first fifteen. </p><p></p><p>Another thing that just mildly irks me is when people complain about my GM'ing style, not giving constructive critisim, just complaining. </p><p></p><p>For example:</p><p></p><p>"as you walk into the room, you see a long smear of blood with flies hovering over it leading from the middle of the room to a foul smelling door on the west wall, common sense tells you that something large died and was dragged into the west door"</p><p></p><p>"but you aren't supposed to tell us what to think!"</p><p></p><p>Sooo, I am not allowed to give you free hints on what is going on in the dungeon? I am forced to waste your time rolling to investigate the large, obvious bloodstain leading to a door to determine that yes, that is a bloodstain and yes, it leads to another door. I would rather not force you to roll for that. I think giving you clues on what it is that is lurking in the abandoned asylum should be pretty kosher.</p></blockquote><p></p>
[QUOTE="tuxedoraptor, post: 7263820, member: 6814449"] Mostly people who bring characters based off of media to my table. I don't ask for much, I just want an original character that isn't a clone of some anime character or a superhero knockoff. The moment someone brings a character to my table like that, I just kick them out for good. I gave up trying to reason with them after the first fifteen. Another thing that just mildly irks me is when people complain about my GM'ing style, not giving constructive critisim, just complaining. For example: "as you walk into the room, you see a long smear of blood with flies hovering over it leading from the middle of the room to a foul smelling door on the west wall, common sense tells you that something large died and was dragged into the west door" "but you aren't supposed to tell us what to think!" Sooo, I am not allowed to give you free hints on what is going on in the dungeon? I am forced to waste your time rolling to investigate the large, obvious bloodstain leading to a door to determine that yes, that is a bloodstain and yes, it leads to another door. I would rather not force you to roll for that. I think giving you clues on what it is that is lurking in the abandoned asylum should be pretty kosher. [/QUOTE]
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