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General Tabletop Discussion
*TTRPGs General
GMs: What (across all editions) was your favorite adventure to RUN?
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<blockquote data-quote="Lanefan" data-source="post: 6020022" data-attributes="member: 29398"><p>I'm really surprised nobody's mentioned Lakofka's <strong>"Bone Hill"</strong> yet - whenever anyone asks how to design an adventure that's where I point them. Great stuff in it, and enough ways to approach it all that it's never the same twice. It's designed for low-ish levels but it's dirt simple to beef it up if needed.</p><p></p><p><strong>"Forgotten Temple of Tharizdun"</strong> is another favourite to run - it's simple to DM, the players always love bashing Giants, and it's the sort of thing that's always easy to drop into any campaign.</p><p></p><p><strong>"Quest for the Heartstone"</strong> (at least I think that's what it's called) is another one I've run a few times and had lots of fun with. Make sure you use the pre-gen encounters on the journey to the place as well, a few of them are priceless!</p><p></p><p>I think I'd have a much better opinion of <strong>"Forge of Fury"</strong> if I'd ever been able to run it all the way through - the one time I tried, the party bailed after only doing about half of it. (in fairness, they'd completed their mission; they just didn't stick around and explore the rest of the place) But the half I ran was pretty good.</p><p></p><p>My all-time favourite, however, is <strong>"Nakki-Nakk"</strong>, a friend's homebrew adventure* - I've run it twice now and would again in a heartbeat if I only had any players who hadn't already seen it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - this was also the very first adventure I ever played in; I didn't know what to make of it at the time, and only much later looking at it from a design (and DMing) perspective did I realize how good it really is. Players I've run in it since universally loved it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6020022, member: 29398"] I'm really surprised nobody's mentioned Lakofka's [B]"Bone Hill"[/B] yet - whenever anyone asks how to design an adventure that's where I point them. Great stuff in it, and enough ways to approach it all that it's never the same twice. It's designed for low-ish levels but it's dirt simple to beef it up if needed. [B]"Forgotten Temple of Tharizdun"[/B] is another favourite to run - it's simple to DM, the players always love bashing Giants, and it's the sort of thing that's always easy to drop into any campaign. [B]"Quest for the Heartstone"[/B] (at least I think that's what it's called) is another one I've run a few times and had lots of fun with. Make sure you use the pre-gen encounters on the journey to the place as well, a few of them are priceless! I think I'd have a much better opinion of [B]"Forge of Fury"[/B] if I'd ever been able to run it all the way through - the one time I tried, the party bailed after only doing about half of it. (in fairness, they'd completed their mission; they just didn't stick around and explore the rest of the place) But the half I ran was pretty good. My all-time favourite, however, is [B]"Nakki-Nakk"[/B], a friend's homebrew adventure* - I've run it twice now and would again in a heartbeat if I only had any players who hadn't already seen it! :) * - this was also the very first adventure I ever played in; I didn't know what to make of it at the time, and only much later looking at it from a design (and DMing) perspective did I realize how good it really is. Players I've run in it since universally loved it. Lanefan [/QUOTE]
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