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General Tabletop Discussion
*TTRPGs General
GMs: What (across all editions) was your favorite adventure to RUN?
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<blockquote data-quote="Holy Bovine" data-source="post: 6020120" data-attributes="member: 203"><p>Most of my favorites have been mentioned (X2 Castle Amber, I1 Dwellers of the Forbidden City) but two others come to mind</p><p></p><p>X1 Isle of Dread - imo a superior 'introductory' adventure than most of the 'B' series (yes it was for 3rd or higher level PCs but it was also included in the Expert Boxed Set as an introduction to higher level play). It amazes me how much they crammed into 32 pages.</p><p></p><p>B4 Lost City - an amazing achievement with a 100 room dungeon and the bare bones for an underground city complete with competing factions! Again in 32 pages!</p><p></p><p>and just to go outside the D&D offerings I'll put the entirety of the Enemy Within campaign saga for Warhammer Fantasy Roleplay 1E but most notable Death on the Reik and Shadows Over Bogenhofen. Excellent background fluff, fully fleshed out NPCs (some with over-the-top backstories that PCs have little chance of knowing but serve to give the gamemaster wonderful roleplay points to work off of) and truly evil villains even the most hardened anti-hero will want to see smashed up.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 6020120, member: 203"] Most of my favorites have been mentioned (X2 Castle Amber, I1 Dwellers of the Forbidden City) but two others come to mind X1 Isle of Dread - imo a superior 'introductory' adventure than most of the 'B' series (yes it was for 3rd or higher level PCs but it was also included in the Expert Boxed Set as an introduction to higher level play). It amazes me how much they crammed into 32 pages. B4 Lost City - an amazing achievement with a 100 room dungeon and the bare bones for an underground city complete with competing factions! Again in 32 pages! and just to go outside the D&D offerings I'll put the entirety of the Enemy Within campaign saga for Warhammer Fantasy Roleplay 1E but most notable Death on the Reik and Shadows Over Bogenhofen. Excellent background fluff, fully fleshed out NPCs (some with over-the-top backstories that PCs have little chance of knowing but serve to give the gamemaster wonderful roleplay points to work off of) and truly evil villains even the most hardened anti-hero will want to see smashed up. [/QUOTE]
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GMs: What (across all editions) was your favorite adventure to RUN?
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