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GM's What do you do to prepare for a game?
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<blockquote data-quote="Rel" data-source="post: 2640402" data-attributes="member: 99"><p>I usually give my wife a rundown of the events of the prior session and she helps me brainstorm ideas for upcoming sessions. Although she's a gamer when she has a chance she isn't as immersed in the "D&Disms" as I am so she often gives me good "outside the box" ideas.</p><p></p><p>I come up with a list of all the plausible encounters the PC's might have in the next session and write a notecard for each NPC or set of combatants. This card includes everything I'll need to run the encounter for that creature including all combat stats, spells and treasure. This means that I'm never flipping through the Monster Manual(s) while trying to run a combat, which has helped a lot in keeping things moving. Because the PC's very rarely encounter ALL the stuff that I deem plausible, I generate a stack of "unused encounter cards" that I can pull from in later sessions any time I feel that a "random encounter" is appropriate.</p><p></p><p>Ever since I ruined my battlemat, I've been using 24"x36" sheets of 1" grid paper instead. The unexpected side benefit of doing this is that I can pre-draw all the set piece action scenes. So if I know they're going to have a big fight on a bridge or in a certain room of a tower I can have them already drawn and simply flop them on the table when the moment arrives. I found that I really enjoy the time this saves and the intensity that can be maintained by not having to take time to draw stuff.</p><p></p><p>Other than that I simply review my notes. If there are certain parts that I feel need emphasis then I'll write them down on a notepad. I'm the kind of person that remembers things much better if I write them down rather than just reading them off the page.</p></blockquote><p></p>
[QUOTE="Rel, post: 2640402, member: 99"] I usually give my wife a rundown of the events of the prior session and she helps me brainstorm ideas for upcoming sessions. Although she's a gamer when she has a chance she isn't as immersed in the "D&Disms" as I am so she often gives me good "outside the box" ideas. I come up with a list of all the plausible encounters the PC's might have in the next session and write a notecard for each NPC or set of combatants. This card includes everything I'll need to run the encounter for that creature including all combat stats, spells and treasure. This means that I'm never flipping through the Monster Manual(s) while trying to run a combat, which has helped a lot in keeping things moving. Because the PC's very rarely encounter ALL the stuff that I deem plausible, I generate a stack of "unused encounter cards" that I can pull from in later sessions any time I feel that a "random encounter" is appropriate. Ever since I ruined my battlemat, I've been using 24"x36" sheets of 1" grid paper instead. The unexpected side benefit of doing this is that I can pre-draw all the set piece action scenes. So if I know they're going to have a big fight on a bridge or in a certain room of a tower I can have them already drawn and simply flop them on the table when the moment arrives. I found that I really enjoy the time this saves and the intensity that can be maintained by not having to take time to draw stuff. Other than that I simply review my notes. If there are certain parts that I feel need emphasis then I'll write them down on a notepad. I'm the kind of person that remembers things much better if I write them down rather than just reading them off the page. [/QUOTE]
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