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General Tabletop Discussion
*TTRPGs General
GMs: What is your prep to play ratio?
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<blockquote data-quote="pemerton" data-source="post: 9793072" data-attributes="member: 42582"><p>It depends on the prep that the system calls for.</p><p></p><p>I've run one-shots of Wuthering Heights, Cthulhu Dark and In A Wicked Age that require no prep at all: PC gen, and/or other parts of the game, provide the initial situation and a trajectory for play.</p><p></p><p>Burning Wheel is a campaign-oriented system where PC build and the play of the game provide situations and trajectory, so my prep has been limited to building NPCs and monsters (which can be fairly elaborate, if one wants it to be - half an hour or more per person/being is possible for a complex build). I've run plenty of BW with no prep, relying on the pre-built people/beings in the rulebooks.</p><p></p><p>Most recently I've been GMing Torchbearer 2e, and this game calls for prepared "dungeons" or similar places for the PCs to explore/loot. I've created/converted several, as well as using one published TB2e adventure (the Tower of Stars). For 20+ sessions (so probably 80 hours of play), I imagine I've build around five or six small areas, each taking (say) 2 to 5 hours - so probably 20 hours there - and have converted the T1 Moathouse, UK1 Beyond the Crystal Cave, and the old White Dwarf Scenario the Halls of Tizun Thane, each taking (say) 10+ hours - so probably 40-ish hours there. So that's getting close to a 1:1 ratio of prep to play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9793072, member: 42582"] It depends on the prep that the system calls for. I've run one-shots of Wuthering Heights, Cthulhu Dark and In A Wicked Age that require no prep at all: PC gen, and/or other parts of the game, provide the initial situation and a trajectory for play. Burning Wheel is a campaign-oriented system where PC build and the play of the game provide situations and trajectory, so my prep has been limited to building NPCs and monsters (which can be fairly elaborate, if one wants it to be - half an hour or more per person/being is possible for a complex build). I've run plenty of BW with no prep, relying on the pre-built people/beings in the rulebooks. Most recently I've been GMing Torchbearer 2e, and this game calls for prepared "dungeons" or similar places for the PCs to explore/loot. I've created/converted several, as well as using one published TB2e adventure (the Tower of Stars). For 20+ sessions (so probably 80 hours of play), I imagine I've build around five or six small areas, each taking (say) 2 to 5 hours - so probably 20 hours there - and have converted the T1 Moathouse, UK1 Beyond the Crystal Cave, and the old White Dwarf Scenario the Halls of Tizun Thane, each taking (say) 10+ hours - so probably 40-ish hours there. So that's getting close to a 1:1 ratio of prep to play. [/QUOTE]
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GMs: What is your prep to play ratio?
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