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General Tabletop Discussion
*TTRPGs General
GMs - What kind of NPC level demographics work best?
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<blockquote data-quote="The_Gneech" data-source="post: 4502997" data-attributes="member: 6779"><p>Unless the PCs are likely to either fight the character, recruit them into the party, or engage in some sort of skill-vs.-skill contest, I don't bother to stat NPCs.</p><p></p><p>That said, when I <em>do</em> stat them, NPCs in my games mostly range from 1st - 6th, usually taking NPC classes. Community leaders, elite soldiers, et al. often have PC classes or higher levels. A warlord will be noble X/fighter Y for instance; the high priest of Pelor might be Clr 10. However, they generally have weaker stats than the average PC (except as required for spellcasters) and get average hp across the board like monsters would.</p><p></p><p>If I have to pull a number out of the air for an unstatted NPC's skill check, I pick a level that sounds right and add +4 if it's something they're likely to be trained in. (If they're not likely to be trained in it, I just assume their bonus is +2.) If I need to pull a number out of the air for an unstatted NPC's saving throw, I just assume it's 1/2 their level. It's fast and it works.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4502997, member: 6779"] Unless the PCs are likely to either fight the character, recruit them into the party, or engage in some sort of skill-vs.-skill contest, I don't bother to stat NPCs. That said, when I [i]do[/i] stat them, NPCs in my games mostly range from 1st - 6th, usually taking NPC classes. Community leaders, elite soldiers, et al. often have PC classes or higher levels. A warlord will be noble X/fighter Y for instance; the high priest of Pelor might be Clr 10. However, they generally have weaker stats than the average PC (except as required for spellcasters) and get average hp across the board like monsters would. If I have to pull a number out of the air for an unstatted NPC's skill check, I pick a level that sounds right and add +4 if it's something they're likely to be trained in. (If they're not likely to be trained in it, I just assume their bonus is +2.) If I need to pull a number out of the air for an unstatted NPC's saving throw, I just assume it's 1/2 their level. It's fast and it works. -The Gneech :cool: [/QUOTE]
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