Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMs: What lessons have you learned from playing/other GMs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="djdaidouji" data-source="post: 4209192" data-attributes="member: 64664"><p>I had a GM with a cool idea once. I don't remember his reason, I think he said that he was really busy, but the result was that each session was held at a different venue. We didn't realize until halfway through that this was to make us feel more in the game. For example, when we were investigating secret ruins, we would meet up in a room underground at his school. When we were in a forest, we went over to his partner's house which had lots of house plants. One time we were on an airship, so we held it on the balcony of his apartment, but it turned out there wasn't enough space, and twice we had to run down the stairs to collect a blown away character sheet. </p><p></p><p>In my game now I try and do the same thing in my house. Dark and spooky places, I close the blinds and even all of the doors, and make the only light on in the house the gaming room. In outdoors venues, I'll open the glass doors (weather permitting) and try to get houseplants. I have a few paintings as well, which I use to decorate the area; the darker browner ones for underground, green ones for forests, ones of lots of people for urban adventures... (To be honest, a lot of this deals with my pre-game boredom. I usually make sure I have an hour or so before the game to prepare, but after like fifteen minutes I'm just sitting and waiting.)</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4209192, member: 64664"] I had a GM with a cool idea once. I don't remember his reason, I think he said that he was really busy, but the result was that each session was held at a different venue. We didn't realize until halfway through that this was to make us feel more in the game. For example, when we were investigating secret ruins, we would meet up in a room underground at his school. When we were in a forest, we went over to his partner's house which had lots of house plants. One time we were on an airship, so we held it on the balcony of his apartment, but it turned out there wasn't enough space, and twice we had to run down the stairs to collect a blown away character sheet. In my game now I try and do the same thing in my house. Dark and spooky places, I close the blinds and even all of the doors, and make the only light on in the house the gaming room. In outdoors venues, I'll open the glass doors (weather permitting) and try to get houseplants. I have a few paintings as well, which I use to decorate the area; the darker browner ones for underground, green ones for forests, ones of lots of people for urban adventures... (To be honest, a lot of this deals with my pre-game boredom. I usually make sure I have an hour or so before the game to prepare, but after like fifteen minutes I'm just sitting and waiting.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMs: What lessons have you learned from playing/other GMs?
Top