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General Tabletop Discussion
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GMs: What lessons have you learned from playing/other GMs?
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<blockquote data-quote="MINI" data-source="post: 4209657" data-attributes="member: 49525"><p>As a GM playing in a game the single most important thing you can learn is to be the player. Too many times I have watched GM's who can't let go of the reigns so another can take teh helm. I've seen GM's as players who are rules mechanics and adjudicating master minds. they end up slowing the game and depending on their skill and knowledge of the rules they can really hurt the game or bring up pointless arguments. To learn anything you must lower the veil of control and be willing to see just how another GM's style works without trying to dint their efforts.</p><p></p><p>Most of my gaming is done online, so its hard to be animated. I find that creating interesting NPC's, good use of language and vocabulary, solid descriptions and embellishing on battle descriptions helps me. i also try to incorporate story elements like cliffhangers and flashbacks. Generally I try to assume certain themes for my games also, moreso with NWoD games though sometimes with Dnd as well.</p></blockquote><p></p>
[QUOTE="MINI, post: 4209657, member: 49525"] As a GM playing in a game the single most important thing you can learn is to be the player. Too many times I have watched GM's who can't let go of the reigns so another can take teh helm. I've seen GM's as players who are rules mechanics and adjudicating master minds. they end up slowing the game and depending on their skill and knowledge of the rules they can really hurt the game or bring up pointless arguments. To learn anything you must lower the veil of control and be willing to see just how another GM's style works without trying to dint their efforts. Most of my gaming is done online, so its hard to be animated. I find that creating interesting NPC's, good use of language and vocabulary, solid descriptions and embellishing on battle descriptions helps me. i also try to incorporate story elements like cliffhangers and flashbacks. Generally I try to assume certain themes for my games also, moreso with NWoD games though sometimes with Dnd as well. [/QUOTE]
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