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GMs: What lessons have you learned from playing/other GMs?
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<blockquote data-quote="Toj" data-source="post: 4211940" data-attributes="member: 462"><p>I have to echo this, and add a few more points.</p><p></p><p>After I run a session, I always jump on my computer and start writing a transcript of what just took place. Try to write down as much as you can remember, things that you might not even think are important (names of minor NPCs, etc). While this takes time, it has huge benefits in the long run.</p><p></p><p>First, you have something to 'summarize' the previous session at your next meeting. </p><p></p><p>Second, you would be surprised at how many minor and major plots just appear in your head as you relook at what just transpired. Going over the game again without the pressure of having to host an active game tends to make you see things you might have missed before, as well as brainstorm ideas off of things that occurred.</p><p></p><p>Third, you are building a history of your game, and you have a valuable tool you can pull from as the sessions continue. Like mentioned above, you can look at the past and see how it can be relevant in your current game. Having this record enables you to pull things from a characters past to add to current plots and really makes the game and story that much deeper.</p><p></p><p>Players always do things that enable your game. You may have missed it when it occurred, but if you take the time to go back and review your games, you'll be surprised at how easy they make it for you.</p></blockquote><p></p>
[QUOTE="Toj, post: 4211940, member: 462"] I have to echo this, and add a few more points. After I run a session, I always jump on my computer and start writing a transcript of what just took place. Try to write down as much as you can remember, things that you might not even think are important (names of minor NPCs, etc). While this takes time, it has huge benefits in the long run. First, you have something to 'summarize' the previous session at your next meeting. Second, you would be surprised at how many minor and major plots just appear in your head as you relook at what just transpired. Going over the game again without the pressure of having to host an active game tends to make you see things you might have missed before, as well as brainstorm ideas off of things that occurred. Third, you are building a history of your game, and you have a valuable tool you can pull from as the sessions continue. Like mentioned above, you can look at the past and see how it can be relevant in your current game. Having this record enables you to pull things from a characters past to add to current plots and really makes the game and story that much deeper. Players always do things that enable your game. You may have missed it when it occurred, but if you take the time to go back and review your games, you'll be surprised at how easy they make it for you. [/QUOTE]
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