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GMs: What lessons have you learned from playing/other GMs?
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<blockquote data-quote="baradtgnome" data-source="post: 4221286" data-attributes="member: 2722"><p>Some DM on the boards once told a story about introducing a new character by having them fall from the sky and land in front of the party that was walking down the road, followed by a booming voice from that sky that said something like, "This is your last chance." Besides laughing my behind off, I always remember that when crafting party introductions. No "Hi I'm Magelleon the wizard" character intros for this DM. I've never used that intro, but it really is a great analogy for keeping things unique and interesting. (I apologize for not being able to credit it properly)</p><p></p><p>Although we have very different DM styles, Silvermoon is very good at winging it. (one of us is anal, and it is not SM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Between him and other DMs I have learned to adjudicate rules faster. He also uses a formal adventuring group for party cohesion. I always thought that would be lame until I say him use it in action. I discovered there are non-lame ways to use it. It helps the players with varied personal goals and backgrounds have a common ground and creates role play opportunities when their backgrounds come in conflict with their commitment to the adventuring/hero group they have joined.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 4221286, member: 2722"] Some DM on the boards once told a story about introducing a new character by having them fall from the sky and land in front of the party that was walking down the road, followed by a booming voice from that sky that said something like, "This is your last chance." Besides laughing my behind off, I always remember that when crafting party introductions. No "Hi I'm Magelleon the wizard" character intros for this DM. I've never used that intro, but it really is a great analogy for keeping things unique and interesting. (I apologize for not being able to credit it properly) Although we have very different DM styles, Silvermoon is very good at winging it. (one of us is anal, and it is not SM ;) ). Between him and other DMs I have learned to adjudicate rules faster. He also uses a formal adventuring group for party cohesion. I always thought that would be lame until I say him use it in action. I discovered there are non-lame ways to use it. It helps the players with varied personal goals and backgrounds have a common ground and creates role play opportunities when their backgrounds come in conflict with their commitment to the adventuring/hero group they have joined. [/QUOTE]
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