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GMs, What Plots do you use a lot?
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<blockquote data-quote="Orius" data-source="post: 4747858" data-attributes="member: 8863"><p>Don't really have any favorite themes. I tend to make the campaign up as I go along. I did try the "It's your destiny to save the world!" plot once and it was a huge mistake. Never again.</p><p></p><p>Enemies. I like goblins a lot at low-levels, and I've used kobolds and gnolls on occasion. Never made much use of orcs, goblins just have more versatility I guess. For dungeons, lots of undead, vermin and the like. I try to make things logical, and there's nothing logical about opening a door that's been locked and sealed for 1,000 years only to find a 10'x10' room with 20 orcs. Now orc <em>skeletons</em>, that's different. </p><p></p><p> Dungeons that have humanoid occupants will be lighter on the traps and locked doors (at least the inhabited and/or used sections), but the occupants patrol and call for help. Like the one dungeon I did where a gang of bandits were squatting near the entrance. The PCs engaged the ones in the first room, I rolled to see if any other bandits heard the fighting, and the dice roll came up that every bandits in all the adjacent rooms heard the trouble. So the next round they went from fighting 2 to 11 bandits at first level. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Having just gotten TPKed in the previous campaign by underestimating the opponents, the party ran like hell. The bandits sent one grunt to scout after them, a loser with just 1 hp (I always roll randomly for hp to keep the players who might count hp on their toes). To my amusement, this guy shoots an arrow at the party fighter, crits, knocks him down to exactly 0 hp, while all the party's arrows missed. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Orius, post: 4747858, member: 8863"] Don't really have any favorite themes. I tend to make the campaign up as I go along. I did try the "It's your destiny to save the world!" plot once and it was a huge mistake. Never again. Enemies. I like goblins a lot at low-levels, and I've used kobolds and gnolls on occasion. Never made much use of orcs, goblins just have more versatility I guess. For dungeons, lots of undead, vermin and the like. I try to make things logical, and there's nothing logical about opening a door that's been locked and sealed for 1,000 years only to find a 10'x10' room with 20 orcs. Now orc [i]skeletons[/i], that's different. Dungeons that have humanoid occupants will be lighter on the traps and locked doors (at least the inhabited and/or used sections), but the occupants patrol and call for help. Like the one dungeon I did where a gang of bandits were squatting near the entrance. The PCs engaged the ones in the first room, I rolled to see if any other bandits heard the fighting, and the dice roll came up that every bandits in all the adjacent rooms heard the trouble. So the next round they went from fighting 2 to 11 bandits at first level. :devil: Having just gotten TPKed in the previous campaign by underestimating the opponents, the party ran like hell. The bandits sent one grunt to scout after them, a loser with just 1 hp (I always roll randomly for hp to keep the players who might count hp on their toes). To my amusement, this guy shoots an arrow at the party fighter, crits, knocks him down to exactly 0 hp, while all the party's arrows missed. :lol: [/QUOTE]
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