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General Tabletop Discussion
*TTRPGs General
GMs: When Is Enough Enough?
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<blockquote data-quote="Theory of Games" data-source="post: 9678082" data-attributes="member: 7042201"><p>That's a good waypoint. Too long for me, but six sessions would probably be ideal for most groups. For me, after the first combat is done I know what I need to know. But. I'm impatient (a universally bad trait) and if something "feels off" for me at the table, it's a big distraction. Wish I had your patience <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /> </p><p></p><p>Yeah I remember it being that way in the beginning: just playing when we could with not a lot of focus on anything except playing. The players had fun but I hated it because it turned the DM into a game console. </p><p></p><p>Agreed. I know what I like as well system-wise, but sometimes I get caught in the open trying a new system because there's players begging for it. I ran Shadowdark for that reason and it wasn't bad - I mean it's B/X with some 5e elements so I knew where I was with the rules. It was a short one-shot and the players got bored with it before I did, which works since I wouldn't have lasted a full campaign with the PCs having 'Death Saves' and 'Advantage' on everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9678082, member: 7042201"] That's a good waypoint. Too long for me, but six sessions would probably be ideal for most groups. For me, after the first combat is done I know what I need to know. But. I'm impatient (a universally bad trait) and if something "feels off" for me at the table, it's a big distraction. Wish I had your patience 🤓 Yeah I remember it being that way in the beginning: just playing when we could with not a lot of focus on anything except playing. The players had fun but I hated it because it turned the DM into a game console. Agreed. I know what I like as well system-wise, but sometimes I get caught in the open trying a new system because there's players begging for it. I ran Shadowdark for that reason and it wasn't bad - I mean it's B/X with some 5e elements so I knew where I was with the rules. It was a short one-shot and the players got bored with it before I did, which works since I wouldn't have lasted a full campaign with the PCs having 'Death Saves' and 'Advantage' on everything :rolleyes: [/QUOTE]
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