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GMs: When Is Enough Enough?
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<blockquote data-quote="Distracted DM" data-source="post: 9678118" data-attributes="member: 6894926"><p>The long-term years-long campaign is an idealized romantic notion perpetuated by media (stuff like CritRole) and ads (this canned adventure will last many, many levels- think of all the fun times you'll have going from 1-12, or 1-20!).</p><p></p><p>It certainly exists, I've had a few campaigns that went the distance and they were cool, but more often than not they weren't <em>planned</em> to go for years and honestly it probably would've been just as fun having a series of shorter games that we knew beforehand would be finite.</p><p></p><p>It can be <em>difficult </em>to keep interest in a campaign that's been going for a year or more. At that point I'm probably running on the fumes of player enthusiasm and wanting to put a bow on it rather than let it fizzle out.</p><p></p><p>I think the longest interest I kept in a campaign was a West Marches game, where I was running 2/week for 2 years... I was able to be very creative there and the hundred or so adventure locales that I had sprinkled throughout the land (almost all Michael Prescott Trilemma Adventures) were pretty interesting and all had their own little things going on.</p><p>Not to mention that in that game, the players were the ones deciding what was important to them... there were some events happening in the background, but they were sharing the load.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9678118, member: 6894926"] The long-term years-long campaign is an idealized romantic notion perpetuated by media (stuff like CritRole) and ads (this canned adventure will last many, many levels- think of all the fun times you'll have going from 1-12, or 1-20!). It certainly exists, I've had a few campaigns that went the distance and they were cool, but more often than not they weren't [I]planned[/I] to go for years and honestly it probably would've been just as fun having a series of shorter games that we knew beforehand would be finite. It can be [I]difficult [/I]to keep interest in a campaign that's been going for a year or more. At that point I'm probably running on the fumes of player enthusiasm and wanting to put a bow on it rather than let it fizzle out. I think the longest interest I kept in a campaign was a West Marches game, where I was running 2/week for 2 years... I was able to be very creative there and the hundred or so adventure locales that I had sprinkled throughout the land (almost all Michael Prescott Trilemma Adventures) were pretty interesting and all had their own little things going on. Not to mention that in that game, the players were the ones deciding what was important to them... there were some events happening in the background, but they were sharing the load. [/QUOTE]
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