Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMs: With What Do You Tinker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8607393" data-attributes="member: 50987"><p>When I first started playing, I didn't tinker with anything. We were running B/X and BECM rules, and that system was fluid enough to handle just about any curve we wanted to throw into it. I used the rules and lists in the books, and played the published adventures.</p><p></p><p>When we started playing 3rd Edition, I was house-ruling literally everything. That rules system was so rigorous that it seemed like I needed a written rule for nearly every possible situation and circumstance, and my players <em>loved </em>to take me to task about them on the regular. By the time we stopped playing, my collection of House Rules was almost a hundred pages. It had my own classes and prestige classes, my own rules for crafting and naval combat, you name it. And I was writing my own adventures at the time, too.</p><p></p><p>Nowadays, I create my own lists and I write my own adventures, but I leave the rules alone and play them as-written. My players either love this or hate this, depending on the last number they rolled, but I find that I enjoy the game a lot more. I'd rather be world-building than drafting up new rules.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8607393, member: 50987"] When I first started playing, I didn't tinker with anything. We were running B/X and BECM rules, and that system was fluid enough to handle just about any curve we wanted to throw into it. I used the rules and lists in the books, and played the published adventures. When we started playing 3rd Edition, I was house-ruling literally everything. That rules system was so rigorous that it seemed like I needed a written rule for nearly every possible situation and circumstance, and my players [I]loved [/I]to take me to task about them on the regular. By the time we stopped playing, my collection of House Rules was almost a hundred pages. It had my own classes and prestige classes, my own rules for crafting and naval combat, you name it. And I was writing my own adventures at the time, too. Nowadays, I create my own lists and I write my own adventures, but I leave the rules alone and play them as-written. My players either love this or hate this, depending on the last number they rolled, but I find that I enjoy the game a lot more. I'd rather be world-building than drafting up new rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMs: With What Do You Tinker?
Top