Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
GMW vs Keen - why the duration disparity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 500931" data-attributes="member: 3051"><p>DISCLAIMER: I don't think GMW is balanced. I'm just guessing as to the logic I think they were using.</p><p></p><p>GMW is like Mage Armor/Ectoplasmic Armor. It bestows a common bonus type that most characters will already have. If your group's tank is using a +4 sword, casting a +4 GMW won't help him. Since every magic weapon has at least a +1 Enhancement bonus already, and most weapon-wielding people get more powerful weapons as they go along, in most cases casting GMW will give an Enhancement bonus at most 1-2 points higher than before. GMW's effect is usually marginal... except on arrows, which tend to be unenchanted, and suddenly it's a huge bonus.</p><p></p><p>Keen, on the other hand, is fairly uncommon. Most fighter-types are using slashing or piercing weapons and would benefit from the Keen spell.</p><p></p><p>Now, I'd drop GMW to 10 min/level, but I'd also change the way GMW works on bows and arrows. For example, one concept I was considering was having the caster have to cast GMW on the bow AND ammunition at the same time, with reduced effect on each.</p><p>Enhancement bonuses give four basic things: attack bonus, damage bonus, DR penetration, and Sunder resistance. Right now, the attack bonuses stack, the damage bonuses stack, the DR penetration only uses the arrow's bonus, and the Sunder resistance only uses the bow's bonus.</p><p>Give GMW's attack bonus and sunder resistance to the bow, and the damage bonus and DR penetration to the arrows. The bow's original damage bonus and arrow's original attack bonus would remain unchanged.</p><p></p><p>Example: Let's say I can GMW to +4. I have a +3 bow and unenchanted arrows. Before casting, I have +3 to attack, +3 damage. Currently, if I cast GMW on the arrows I increase to +7/+7, and casting GMW on both gives +8/+8.</p><p>Under this modified system, casting GMW on the bow+arrow combination makes the bow +4/+3, the arrows +0/+4, giving +4/+7. A bit more complicated, but more balanced IMHO. Or, reverse it (attack bonus to arrows, damage bonus to bow) to make +7/+4.</p><p></p><p>This'd only apply to GMW-enhanced weapons; a normally enchanted bow or arrow would still work as before, as would the Arcane Archer's ability.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 500931, member: 3051"] DISCLAIMER: I don't think GMW is balanced. I'm just guessing as to the logic I think they were using. GMW is like Mage Armor/Ectoplasmic Armor. It bestows a common bonus type that most characters will already have. If your group's tank is using a +4 sword, casting a +4 GMW won't help him. Since every magic weapon has at least a +1 Enhancement bonus already, and most weapon-wielding people get more powerful weapons as they go along, in most cases casting GMW will give an Enhancement bonus at most 1-2 points higher than before. GMW's effect is usually marginal... except on arrows, which tend to be unenchanted, and suddenly it's a huge bonus. Keen, on the other hand, is fairly uncommon. Most fighter-types are using slashing or piercing weapons and would benefit from the Keen spell. Now, I'd drop GMW to 10 min/level, but I'd also change the way GMW works on bows and arrows. For example, one concept I was considering was having the caster have to cast GMW on the bow AND ammunition at the same time, with reduced effect on each. Enhancement bonuses give four basic things: attack bonus, damage bonus, DR penetration, and Sunder resistance. Right now, the attack bonuses stack, the damage bonuses stack, the DR penetration only uses the arrow's bonus, and the Sunder resistance only uses the bow's bonus. Give GMW's attack bonus and sunder resistance to the bow, and the damage bonus and DR penetration to the arrows. The bow's original damage bonus and arrow's original attack bonus would remain unchanged. Example: Let's say I can GMW to +4. I have a +3 bow and unenchanted arrows. Before casting, I have +3 to attack, +3 damage. Currently, if I cast GMW on the arrows I increase to +7/+7, and casting GMW on both gives +8/+8. Under this modified system, casting GMW on the bow+arrow combination makes the bow +4/+3, the arrows +0/+4, giving +4/+7. A bit more complicated, but more balanced IMHO. Or, reverse it (attack bonus to arrows, damage bonus to bow) to make +7/+4. This'd only apply to GMW-enhanced weapons; a normally enchanted bow or arrow would still work as before, as would the Arcane Archer's ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
GMW vs Keen - why the duration disparity?
Top