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Gnoll as PrC
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<blockquote data-quote="Qwillion" data-source="post: 1235731" data-attributes="member: 14641"><p>I love transformational races, a really nice change to the standard races.</p><p></p><p></p><p></p><p></p><p>boy I really hate low requirement prestige classes, not a single feat or skill requirement i mean even low requierments would still require a cost. IMHO make the costs more campaign specific I am not saying everyone has to look the same but at least have some cost. </p><p></p><p></p><p></p><p>good choice fits thier favored class ranger and their huminoid hd</p><p></p><p></p><p></p><p>yeap thats a knoll.</p><p></p><p></p><p></p><p></p><p>I thought knoll class skills were just listen and spot? I like the list but I don't see balance. maybe you could explain it to me?</p><p></p><p></p><p></p><p>hmmm... seems front loaded I would have rather seen the darkvision moved up one along with dark blessing. </p><p>But maybe Abyssal Blessing will be good enough to discourage dipping. My only reall complaint was why not 2 more levels to make 10?</p><p></p><p>Special Abilities:</p><p> I think this could have been included as a prerequisite so I would understand the prereequisites better. I feel like an idiot for my earlier comments about no cost to the class.</p><p></p><p></p><p></p><p>I love natural armor does not get used enough.</p><p></p><p> Since standard Gnolls don't get a bite or a claw attack is this setting specific? you might include the line that bite damage is slashing, piercing and bludgening, makes players think of the ability as being a bit stronger. </p><p></p><p> since they are secondary should they not be 1d4+ 1/2 str modifer</p><p></p><p></p><p></p><p>I assume range is 60 feet but it should be stated. </p><p></p><p></p><p></p><p>Really original and very powerful with this number of options to choose from a players dream. I would rather have seen more feats that dealt specificly with the gnollish racial abilites and specificly thier abilities within your setting. </p><p></p><p> </p><p>I like the abyssal blessings much better than I do dark blessing much more specific to gnolls and thier relationship with their diety. It really makes a very good top tear ability Great Job</p><p></p><p>IN CONCLUSION</p><p></p><p>i really like the feel of this and it gives me some great ideas of what to do with some of the transformational races in my world. I like gnolls and I think thier society and culture is vastly underused though too often they are treated as an anomorphic heyena race for my taste.</p><p></p><p> my complaints are that few of its special abilites reflect a primary stat, the racial modification of +2 to Con is missing and only 8 levels instead of 10(though that one is just personal taste).</p><p></p><p> It has a high cost and generous abilites which are always favorites of mine. I would consider it an above average design. good job.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 1235731, member: 14641"] I love transformational races, a really nice change to the standard races. boy I really hate low requirement prestige classes, not a single feat or skill requirement i mean even low requierments would still require a cost. IMHO make the costs more campaign specific I am not saying everyone has to look the same but at least have some cost. good choice fits thier favored class ranger and their huminoid hd yeap thats a knoll. I thought knoll class skills were just listen and spot? I like the list but I don't see balance. maybe you could explain it to me? hmmm... seems front loaded I would have rather seen the darkvision moved up one along with dark blessing. But maybe Abyssal Blessing will be good enough to discourage dipping. My only reall complaint was why not 2 more levels to make 10? Special Abilities: I think this could have been included as a prerequisite so I would understand the prereequisites better. I feel like an idiot for my earlier comments about no cost to the class. I love natural armor does not get used enough. Since standard Gnolls don't get a bite or a claw attack is this setting specific? you might include the line that bite damage is slashing, piercing and bludgening, makes players think of the ability as being a bit stronger. since they are secondary should they not be 1d4+ 1/2 str modifer I assume range is 60 feet but it should be stated. Really original and very powerful with this number of options to choose from a players dream. I would rather have seen more feats that dealt specificly with the gnollish racial abilites and specificly thier abilities within your setting. I like the abyssal blessings much better than I do dark blessing much more specific to gnolls and thier relationship with their diety. It really makes a very good top tear ability Great Job IN CONCLUSION i really like the feel of this and it gives me some great ideas of what to do with some of the transformational races in my world. I like gnolls and I think thier society and culture is vastly underused though too often they are treated as an anomorphic heyena race for my taste. my complaints are that few of its special abilites reflect a primary stat, the racial modification of +2 to Con is missing and only 8 levels instead of 10(though that one is just personal taste). It has a high cost and generous abilites which are always favorites of mine. I would consider it an above average design. good job. [/QUOTE]
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