Herobizkit
Adventurer
For fun, I suggested to a friend that he make a Gnoll Monk/Rogue for his 3.5 game.
I completely forget how "two levels of humanoid" would work in this build. Does this mean he'd essentially be a "Gnoll 2"/Monk X/Rogue Y, or is there some other way he gets those extra HP?
Also in this campaign the Level adjustment is ignored for +1 races.
Thanks!
- Strength +4, Constitution +2, Intelligence -2, Charisma -2.
- Size Medium.
- A gnoll’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot.
- Racial Feats: A gnoll’s humanoid levels give it one feat.
- +1 natural armor bonus.
- Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
- Favored Class: Ranger.
- Level adjustment +1.
I completely forget how "two levels of humanoid" would work in this build. Does this mean he'd essentially be a "Gnoll 2"/Monk X/Rogue Y, or is there some other way he gets those extra HP?
Also in this campaign the Level adjustment is ignored for +1 races.
Thanks!