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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gnolls (and other evil things)
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 8498015" data-attributes="member: 40018"><p>I really didn't mean to dismiss it. I <em>like</em> it a lot, but it doesn't solve the core problem that in the <strong>official</strong> book*, the first thing anyone will know about Gnolls (on a DC 10 or 15) is that they're demon-worshiping, people-killing creatures. That's not exactly going to allow much room for good Gnolls to interact with people since people would be inclined (quite rightly!) to be wary or just kill them off-hand. I <em>want</em> a solution, but the solution I want is that the game designers reconsider this sort of thing rather than saying "oh hey the Narrator can change this" like somehow it makes it better! I mean, we literally just got done seeing this with Orcs and there's <em>still</em> a question of how people'd get to know their more artistic side!</p><p></p><p></p><p></p><p>I'm really not trying to argue against that since it involves things that are either non-sentient, unalive, or literally made of Evil. The problem I have is when an entry starts with how EVIL a species is then goes on to say how maybe some can not be evil but doesn't actually provide a lot of info on how to incorporate the non-Evil version in short of "we'll let the Narrator decide!". As written there's no good reason not to kill a Gnoll on site or to simply destroy a clutch of Chromatic Dragon eggs after killing the parent, despite the obvious moral issues these should be.</p><p></p><p>*While <em>ZEITGEIST </em>is official, it's not Core, and a Narrator would be within their rights to bar it from the table.</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 8498015, member: 40018"] I really didn't mean to dismiss it. I [I]like[/I] it a lot, but it doesn't solve the core problem that in the [B]official[/B] book*, the first thing anyone will know about Gnolls (on a DC 10 or 15) is that they're demon-worshiping, people-killing creatures. That's not exactly going to allow much room for good Gnolls to interact with people since people would be inclined (quite rightly!) to be wary or just kill them off-hand. I [I]want[/I] a solution, but the solution I want is that the game designers reconsider this sort of thing rather than saying "oh hey the Narrator can change this" like somehow it makes it better! I mean, we literally just got done seeing this with Orcs and there's [I]still[/I] a question of how people'd get to know their more artistic side! I'm really not trying to argue against that since it involves things that are either non-sentient, unalive, or literally made of Evil. The problem I have is when an entry starts with how EVIL a species is then goes on to say how maybe some can not be evil but doesn't actually provide a lot of info on how to incorporate the non-Evil version in short of "we'll let the Narrator decide!". As written there's no good reason not to kill a Gnoll on site or to simply destroy a clutch of Chromatic Dragon eggs after killing the parent, despite the obvious moral issues these should be. *While [I]ZEITGEIST [/I]is official, it's not Core, and a Narrator would be within their rights to bar it from the table. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Gnolls (and other evil things)
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