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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gnolls (and other evil things)
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<blockquote data-quote="TheSword" data-source="post: 8498244" data-attributes="member: 6879661"><p>Unfortunately in any gaming career your gonna come across some people who don’t fit your style of play. If you’re you’re unlucky you’re gonna meet some people who <strong><em>really</em></strong> don’t fit!</p><p></p><p>My earlier point is that there is no rule in the book that is gonna make them play differently. If the DM tells you there are some good gnolls with your DC 15 check, that isn’t gonna stop <em>that</em> player from killing them. Nothing you can do at that point except pvp. Which would be an absolute no-no at my table.</p><p></p><p></p><p></p><p>I get where you’re coming from. But at a gaming table, where people are there voluntarily, for fun. You’re not gonna change hearts and minds by pointing to a line of text.. You can’t ‘win’ this argument. All you can do is say, I don’t believe in that I want no part in it. You either isolate the player and change the style of game forcing them to change or leave. Or you acknowledge they won’t change/leave and you vote with your feet or not as you decide.</p><p></p><p>It’s probably a mistake to categorize this as a failure in presentation. Gnoll NPCs are usually going to be evil antagonists, unless the DM chooses otherwise and frames them that way.</p><p></p><p>Player characters are the special ones in a D&D world. If some PC Wants to run a good Gnoll then all power to them. I would say it’s on them to build up their goodness, demonstrate it, and be the shining light in the world. Not for the DM to tell them how to do it.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8498244, member: 6879661"] Unfortunately in any gaming career your gonna come across some people who don’t fit your style of play. If you’re you’re unlucky you’re gonna meet some people who [B][I]really[/I][/B] don’t fit! My earlier point is that there is no rule in the book that is gonna make them play differently. If the DM tells you there are some good gnolls with your DC 15 check, that isn’t gonna stop [I]that[/I] player from killing them. Nothing you can do at that point except pvp. Which would be an absolute no-no at my table. I get where you’re coming from. But at a gaming table, where people are there voluntarily, for fun. You’re not gonna change hearts and minds by pointing to a line of text.. You can’t ‘win’ this argument. All you can do is say, I don’t believe in that I want no part in it. You either isolate the player and change the style of game forcing them to change or leave. Or you acknowledge they won’t change/leave and you vote with your feet or not as you decide. It’s probably a mistake to categorize this as a failure in presentation. Gnoll NPCs are usually going to be evil antagonists, unless the DM chooses otherwise and frames them that way. Player characters are the special ones in a D&D world. If some PC Wants to run a good Gnoll then all power to them. I would say it’s on them to build up their goodness, demonstrate it, and be the shining light in the world. Not for the DM to tell them how to do it. [/QUOTE]
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Gnolls (and other evil things)
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