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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gnolls (and other evil things)
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 8498258" data-attributes="member: 40018"><p>Oh I've been at those tables and left them for others that fit better. And, yeah, there are people like that. It can become a big issue, though, if the Player is making their PC act in such a way that makes everyone else unhappy.</p><p></p><p>I'm really not sure how else I can state why I consider the entry a presentation problem, especially since no one else seems to see it as such. It's impossible to win an argument when no one else even sees an issue, and I just end up sounding like a wet blanket on everyone's fun. I'll try one more time, but I don't think that it'll fare any better than the others. There are only two reasons that Gnoll NPCs are usually going to be evil antagonists. The first is that the Narrator has decided that, in this setting, that's what they are and that's all there is to them and everyone else at the table is perfectly happy with this.</p><p></p><p>And that, that's okay. People have different types of fun. It's certainly a lot more fun to be told "you can kill this thing without moral issues" than to have to consider them.</p><p></p><p>The second is that the <em>designers</em> have decided that, rather than writing out a Neutral entry, it's going to be an Evil one with a very brief blurb on "oh yeah, and sometimes they <em>are</em> Good, so...". Just, why? Why include that if you're going to emphasize the Evil part to the point that the <em>Narrator</em> has to alter the DC check because you couldn't be bothered?</p><p></p><p>I'm not sure you'll understand any better why I see this as a problem. I'm not sure it even makes any sense at this point.</p><p></p><p></p><p>They aren't but they're often a result of that. And I agree. I personally loved games like <em>Doom</em> or ones where I can freely attack something and not worry that it's an immoral thing to do. I tend to worry about that sort of thing too much as is.</p><p></p><p>Like I said above, I'm not sure what I'm trying to say is making any sense. Everyone seems to be taking it in a way I don't mean or aren't really seeing any sort of issue with having the first thing known about Gnolls is how Evil they are. Everyone seems to keep thinking that I'm saying, somehow, that the Narrator can't change this. It's really not the point I'm trying to get at, but I don't know how to state it and already, I think, people have decided I'm just complaining to complain.</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 8498258, member: 40018"] Oh I've been at those tables and left them for others that fit better. And, yeah, there are people like that. It can become a big issue, though, if the Player is making their PC act in such a way that makes everyone else unhappy. I'm really not sure how else I can state why I consider the entry a presentation problem, especially since no one else seems to see it as such. It's impossible to win an argument when no one else even sees an issue, and I just end up sounding like a wet blanket on everyone's fun. I'll try one more time, but I don't think that it'll fare any better than the others. There are only two reasons that Gnoll NPCs are usually going to be evil antagonists. The first is that the Narrator has decided that, in this setting, that's what they are and that's all there is to them and everyone else at the table is perfectly happy with this. And that, that's okay. People have different types of fun. It's certainly a lot more fun to be told "you can kill this thing without moral issues" than to have to consider them. The second is that the [I]designers[/I] have decided that, rather than writing out a Neutral entry, it's going to be an Evil one with a very brief blurb on "oh yeah, and sometimes they [I]are[/I] Good, so...". Just, why? Why include that if you're going to emphasize the Evil part to the point that the [I]Narrator[/I] has to alter the DC check because you couldn't be bothered? I'm not sure you'll understand any better why I see this as a problem. I'm not sure it even makes any sense at this point. They aren't but they're often a result of that. And I agree. I personally loved games like [I]Doom[/I] or ones where I can freely attack something and not worry that it's an immoral thing to do. I tend to worry about that sort of thing too much as is. Like I said above, I'm not sure what I'm trying to say is making any sense. Everyone seems to be taking it in a way I don't mean or aren't really seeing any sort of issue with having the first thing known about Gnolls is how Evil they are. Everyone seems to keep thinking that I'm saying, somehow, that the Narrator can't change this. It's really not the point I'm trying to get at, but I don't know how to state it and already, I think, people have decided I'm just complaining to complain. [/QUOTE]
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