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Gnolls, lycanthropes and BBEGs - ideas please
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<blockquote data-quote="Snowy" data-source="post: 3044640" data-attributes="member: 20465"><p>Ok this is a continuation of the savage elves game that I have posted for advice for previously, things are going swimmingly so far. But yet again I seek inspiration.</p><p></p><p>First things first we haven't had a real good fight for a while I'd like a chance for the paladin and the cleric to stand toe to toe and beat things up, the party has madea very good job of picking things off on their own (not complaining its good tactics but want to give the combat reflexes guy and the massive strength guy a chance to shine!)</p><p></p><p>Party composition:</p><p></p><p>ranger 1/paladin 3 - combat reflexes, sword and sheild (ambi s.swords soon)</p><p>barbarian 2/Cleric 3 - fangs and claws all about the fighting</p><p>fighter 1/bard 4 - uber buffing machine</p><p>Sorceror 1/Fighter 4 - basically a walking ballista, every archer feat he can find</p><p>Druid 5 - weak and frail, likes his poisons</p><p>Sorceror 4 - Scorching ray as 2nd level spell</p><p></p><p>The bad guys are a gnoll pack in fact the alpha pack of the gnoll nation the goal is to wipe out the leader (called alpha) and his seer. They know that the leader has two bodygaurds that have claws (possibly shapechangers/lycanthropes, or could have the same feats (takes 2) as the cleric/barb)</p><p></p><p>My plan was using (<a href="http://www.enworld.org/cc/fiend_factory/elc/encounter_calculator.htm" target="_blank">http://www.enworld.org/cc/fiend_factory/elc/encounter_calculator.htm</a>) to work it out for arrangment as follows.</p><p></p><p>Alpha CR 6 (some sort of fighting class barbarian? favouring ambi as thats the gnolls flavour)</p><p>Gaurds x2 CR 4 (bit low to use lycanthropes?)</p><p>Gnolls x4 CR1 (furs and leathers, no sheilds, ambi handaxes though possibly another ambi weapon (handaxes was what the friendly gnoll tribe used)</p><p></p><p>then the seer as a separate encounter she hould be an equal sort of challenge and is either being conned by something or is a Derro in disguise as a gnoll (this is the cunning plot). I'm thinking that she'll have to be a caster to fake being a gnollish tribe seer they are spirit shaman (though again not hard and fast as the players have no idea)</p><p></p><p>Any suggestions for classes or templates for the Alpha, seer and gaurds? or maybe a coll encounter location my current plan for that is some sort of cave with hot springs and steam.</p></blockquote><p></p>
[QUOTE="Snowy, post: 3044640, member: 20465"] Ok this is a continuation of the savage elves game that I have posted for advice for previously, things are going swimmingly so far. But yet again I seek inspiration. First things first we haven't had a real good fight for a while I'd like a chance for the paladin and the cleric to stand toe to toe and beat things up, the party has madea very good job of picking things off on their own (not complaining its good tactics but want to give the combat reflexes guy and the massive strength guy a chance to shine!) Party composition: ranger 1/paladin 3 - combat reflexes, sword and sheild (ambi s.swords soon) barbarian 2/Cleric 3 - fangs and claws all about the fighting fighter 1/bard 4 - uber buffing machine Sorceror 1/Fighter 4 - basically a walking ballista, every archer feat he can find Druid 5 - weak and frail, likes his poisons Sorceror 4 - Scorching ray as 2nd level spell The bad guys are a gnoll pack in fact the alpha pack of the gnoll nation the goal is to wipe out the leader (called alpha) and his seer. They know that the leader has two bodygaurds that have claws (possibly shapechangers/lycanthropes, or could have the same feats (takes 2) as the cleric/barb) My plan was using ([url]http://www.enworld.org/cc/fiend_factory/elc/encounter_calculator.htm[/url]) to work it out for arrangment as follows. Alpha CR 6 (some sort of fighting class barbarian? favouring ambi as thats the gnolls flavour) Gaurds x2 CR 4 (bit low to use lycanthropes?) Gnolls x4 CR1 (furs and leathers, no sheilds, ambi handaxes though possibly another ambi weapon (handaxes was what the friendly gnoll tribe used) then the seer as a separate encounter she hould be an equal sort of challenge and is either being conned by something or is a Derro in disguise as a gnoll (this is the cunning plot). I'm thinking that she'll have to be a caster to fake being a gnollish tribe seer they are spirit shaman (though again not hard and fast as the players have no idea) Any suggestions for classes or templates for the Alpha, seer and gaurds? or maybe a coll encounter location my current plan for that is some sort of cave with hot springs and steam. [/QUOTE]
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