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Gnolls, lycanthropes and BBEGs - ideas please
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<blockquote data-quote="Snowy" data-source="post: 3059385" data-attributes="member: 20465"><p>many thanks to those of you who posted.</p><p></p><p>The ideas fed my overly mean and fertile imagination.</p><p></p><p>The end array was as follows.</p><p></p><p>First encounter was a bodygaurd sent north as a messenger with a small retinue.</p><p></p><p>Gnoll werewolf (elite array) with 1 cleric 3rd level and 6 other gnolls</p><p>(I did give a potion of enlarge person to the bodygaurd and the cleric bull strengthed him too) - scared the hell out of them. Giant clawed phenomononly strong were gnoll.</p><p></p><p>next encounter due to some good tactics was right in the gnoll sacred mountain (lets call it mount doom, that should provide the idea)</p><p></p><p>Two were gnoll bodygaurds (one coup de graced in his sleep one fought) then the seer, the alpha, and a mini gauth (mini mini beholder).</p><p></p><p>Seer - Derro with sorceror levels (decided to not over complicate the plot and leave derro as the minions of the big bad)</p><p></p><p>Alpha - Straight gnoll barabrian with a spiked chain, power attack and cleave. Mean. Gave him good stats as well 30ish point buy I think)</p><p></p><p>Mini Gauth - only damaging rays and only 4, 2 firable in any arc. I wanted to introduce an abomination as thats the big bad evil races desire to corrupt the westlands.</p><p></p><p>The fight was a little disappointing, Derro Sorceror cast blur, then every single miss chance rolled went aginst her. Every single one. Alpha laided out some smack down and put a party member in negatives. Was boxed in by summoned bears by the pary druid then whittled down.</p><p>The mini gauth was almost wiped out by a move and attack by the cleric barabrian that bust off most of its hit points. then taken out by an arrow soon after.</p><p></p><p>Still they now have a derro sorceror (disguised as a gnoll seer) to question, sweet sweet plot expose. And then the escape from Gnoll lands a weeks journey north to get friendly territory. depending on their actions they may make the volcano erupt or not.</p><p></p><p>I'm hoping they will have a gnoll hunting pack chasing them when they flee north so we can have some geurilla warfare in the trees before we leave this section of plot line for a little while and do some dungeon crawling.</p><p></p><p>I'll be back begging for ideas soon enough!</p><p></p><p>Thanks Guys you made my game run a lot better with more interst than it would have been otherwise.</p></blockquote><p></p>
[QUOTE="Snowy, post: 3059385, member: 20465"] many thanks to those of you who posted. The ideas fed my overly mean and fertile imagination. The end array was as follows. First encounter was a bodygaurd sent north as a messenger with a small retinue. Gnoll werewolf (elite array) with 1 cleric 3rd level and 6 other gnolls (I did give a potion of enlarge person to the bodygaurd and the cleric bull strengthed him too) - scared the hell out of them. Giant clawed phenomononly strong were gnoll. next encounter due to some good tactics was right in the gnoll sacred mountain (lets call it mount doom, that should provide the idea) Two were gnoll bodygaurds (one coup de graced in his sleep one fought) then the seer, the alpha, and a mini gauth (mini mini beholder). Seer - Derro with sorceror levels (decided to not over complicate the plot and leave derro as the minions of the big bad) Alpha - Straight gnoll barabrian with a spiked chain, power attack and cleave. Mean. Gave him good stats as well 30ish point buy I think) Mini Gauth - only damaging rays and only 4, 2 firable in any arc. I wanted to introduce an abomination as thats the big bad evil races desire to corrupt the westlands. The fight was a little disappointing, Derro Sorceror cast blur, then every single miss chance rolled went aginst her. Every single one. Alpha laided out some smack down and put a party member in negatives. Was boxed in by summoned bears by the pary druid then whittled down. The mini gauth was almost wiped out by a move and attack by the cleric barabrian that bust off most of its hit points. then taken out by an arrow soon after. Still they now have a derro sorceror (disguised as a gnoll seer) to question, sweet sweet plot expose. And then the escape from Gnoll lands a weeks journey north to get friendly territory. depending on their actions they may make the volcano erupt or not. I'm hoping they will have a gnoll hunting pack chasing them when they flee north so we can have some geurilla warfare in the trees before we leave this section of plot line for a little while and do some dungeon crawling. I'll be back begging for ideas soon enough! Thanks Guys you made my game run a lot better with more interst than it would have been otherwise. [/QUOTE]
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