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Gnolls: Playable or Not?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6930861" data-attributes="member: 6704184"><p>That is some good Goliath art, to be sure. </p><p></p><p>I don't really have any specific inspiration for them in FR, and I was hoping Volos would help me with that, but it really doesn't. For me, the People in the twilight of their race/civilization/whatever thing is much more something I'm stoked about if they either are, or used to be, central to the setting. Like humans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I may do some digging into Himalayan culture and go from there for my FR Goliaths. Or, I may take what's in this writeup and the EE writeup, and make it more sensible. Make it feel like a culture that can sustain itself. Probably mostly by toning down the "no elders/people with disabilities" thing, and the "literally won't even deal with you if they think you come from a position of relative weakness" thing. </p><p></p><p>A culture that idealizes competition, perhaps even holding yearly multi-clan decathalon-esque competitions that test the strength, skill, wisdom, creativity, problem solving, determination and leadership skill, to determine the next crop of leaders. </p><p>All full grown Goliaths can compete, and occasionally winners are a surprise, because someone with a seemingly restrictive disadvantage does exceptionally well in the games. </p><p></p><p>Might play around with the idea of high mountain caves, only accessible in spring and summer, where many elders tend to spend the winter, maybe even with the idea that Goliaths can slow their metabolisms, or maybe just have very efficient metabolisms to begin with. </p><p></p><p>Very little importance on blood family, more focus on loyalty to clan. kids raised communally. </p><p></p><p>Ugh. I didn't really need another project. </p><p></p><p>I will read through the full writeup, though. I want ot know what it has to say about what sort of magic they have/use, among other things. If I don't dig it, I still have a pdf of Races of Stone and the 4e material for them sitting around somewhere.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6930861, member: 6704184"] That is some good Goliath art, to be sure. I don't really have any specific inspiration for them in FR, and I was hoping Volos would help me with that, but it really doesn't. For me, the People in the twilight of their race/civilization/whatever thing is much more something I'm stoked about if they either are, or used to be, central to the setting. Like humans. :D I may do some digging into Himalayan culture and go from there for my FR Goliaths. Or, I may take what's in this writeup and the EE writeup, and make it more sensible. Make it feel like a culture that can sustain itself. Probably mostly by toning down the "no elders/people with disabilities" thing, and the "literally won't even deal with you if they think you come from a position of relative weakness" thing. A culture that idealizes competition, perhaps even holding yearly multi-clan decathalon-esque competitions that test the strength, skill, wisdom, creativity, problem solving, determination and leadership skill, to determine the next crop of leaders. All full grown Goliaths can compete, and occasionally winners are a surprise, because someone with a seemingly restrictive disadvantage does exceptionally well in the games. Might play around with the idea of high mountain caves, only accessible in spring and summer, where many elders tend to spend the winter, maybe even with the idea that Goliaths can slow their metabolisms, or maybe just have very efficient metabolisms to begin with. Very little importance on blood family, more focus on loyalty to clan. kids raised communally. Ugh. I didn't really need another project. I will read through the full writeup, though. I want ot know what it has to say about what sort of magic they have/use, among other things. If I don't dig it, I still have a pdf of Races of Stone and the 4e material for them sitting around somewhere. [/QUOTE]
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Gnolls: Playable or Not?
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