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General Tabletop Discussion
*Dungeons & Dragons
Gnolls: Playable or Not?
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<blockquote data-quote="Jester David" data-source="post: 6931337" data-attributes="member: 37579"><p>I've allowed gnolls in the past. And probably will again. I dig them, and rare gnolls in my world can find a place in a party. </p><p>My current campaign in that world has rather set-up gnolls as the antagonists. So I'm not lamenting their absence. </p><p></p><p>As I said in the now vanished thread, I can understand Mearl's reasoning for omitting gnolls. There's only so much room for races, being a book that has to cover three or four broad topics. There's a lot of "evil humanoid" races that could become PCs: gnolls, goblins, orcs, kobolds, hobgoblins, gith, lizardfolk, kenku, ratfolk, etc. Gnolls and orcs share a narrative overlap as CE burly warriors: it seems preferable to just include one and other different races (goblins, hobgoblins, kobolds) rather than have gnolls and orcs but no goblins or kobolds. Variety. </p><p>And there's a couple good reasons to go orc over gnoll: gnolls worshiping demons, being more feral, gnolls happily eating humanoid races, and orcs being more common in Warcraft and LotR. </p><p></p><p>If someone really wants to go gnoll, there's the Kobold Press book. Or they could reflavour the orc.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6931337, member: 37579"] I've allowed gnolls in the past. And probably will again. I dig them, and rare gnolls in my world can find a place in a party. My current campaign in that world has rather set-up gnolls as the antagonists. So I'm not lamenting their absence. As I said in the now vanished thread, I can understand Mearl's reasoning for omitting gnolls. There's only so much room for races, being a book that has to cover three or four broad topics. There's a lot of "evil humanoid" races that could become PCs: gnolls, goblins, orcs, kobolds, hobgoblins, gith, lizardfolk, kenku, ratfolk, etc. Gnolls and orcs share a narrative overlap as CE burly warriors: it seems preferable to just include one and other different races (goblins, hobgoblins, kobolds) rather than have gnolls and orcs but no goblins or kobolds. Variety. And there's a couple good reasons to go orc over gnoll: gnolls worshiping demons, being more feral, gnolls happily eating humanoid races, and orcs being more common in Warcraft and LotR. If someone really wants to go gnoll, there's the Kobold Press book. Or they could reflavour the orc. [/QUOTE]
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