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Gnolls: Playable or Not?
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<blockquote data-quote="GreenTengu" data-source="post: 6931445" data-attributes="member: 6777454"><p>I think you need better primer to the warcraft world. Orcs and especially goblins are hardly as unrationally friendly as d&d dragonborn.</p><p></p><p>It is something Lord of the Rings and by extension d&d absolutely fails at-- the simple idea that you have a whole damn population of people and thus you have the depth and diversity of a whole population. And maybe there are reasons to come winto conflict with them that can be hardly resolved without violence. Yet, at the same time, maybe there arewaspects of them to admire and respect. The "other" isn't necesrarily simply comprised of the worst of your own culture.</p><p></p><p>All human conflicts.throughout history had this complication. Why can't a fictional scenario in a fantasy world carry the same.</p><p></p><p>Even Tolkien himself regretted the way he portrayed goblins and orcs upon retrospect because he felt it was wrong to say that any people were beyond the "grace of god". Had he written his setting into the future it is likely without sauron, the orcs (goblins weren't distinctly different) would have simply merged with humanity as a whole as all others did.</p><p></p><p>But neither WarCraft nor Lord of the Rings is Forgotten Realms or GreyHawk.</p><p></p><p>Neither is your personal homebrew world.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6931445, member: 6777454"] I think you need better primer to the warcraft world. Orcs and especially goblins are hardly as unrationally friendly as d&d dragonborn. It is something Lord of the Rings and by extension d&d absolutely fails at-- the simple idea that you have a whole damn population of people and thus you have the depth and diversity of a whole population. And maybe there are reasons to come winto conflict with them that can be hardly resolved without violence. Yet, at the same time, maybe there arewaspects of them to admire and respect. The "other" isn't necesrarily simply comprised of the worst of your own culture. All human conflicts.throughout history had this complication. Why can't a fictional scenario in a fantasy world carry the same. Even Tolkien himself regretted the way he portrayed goblins and orcs upon retrospect because he felt it was wrong to say that any people were beyond the "grace of god". Had he written his setting into the future it is likely without sauron, the orcs (goblins weren't distinctly different) would have simply merged with humanity as a whole as all others did. But neither WarCraft nor Lord of the Rings is Forgotten Realms or GreyHawk. Neither is your personal homebrew world. [/QUOTE]
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