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<blockquote data-quote="Ghostmoon" data-source="post: 945534" data-attributes="member: 816"><p>Just a couple of ideas:</p><p></p><p>The traveling show/circus is actually a clever cover by the gnomes to fight some widely dispersed evil organization. Most adventures could begin with the group rolling into town to fight some evil scheme/machination of the organization. Unfortunately, I am not too familiar with the Realms and I can't suggest such an organization…but I am sure some out there can assist.</p><p></p><p>This presents an interesting opportunity. In most cases, beginning heroes will have to defend a town/keep/whatever (their support network) from the evils/wilds surrounding it. In time, the group will have to leave this behind, as they will outgrow it. In this scenario, the situation is reversed: Their support network travels along with them and their surroundings constantly change. This gives you a chance to really develop the NPCs and the PCs relations with them.</p><p></p><p>As for interesting creatures and such, now is the time to get really creative with templates. Half-Dragon, Half-Fey (from MM2), and Half-Machine (from Dungeon Magazine, Issue 94, I believe) all come to mind as good and interesting additions to a circus. Also, the circus may be a refuge for generally evil creatures that have somehow reformed (I could see bugbear strongmen and umberhulk hypnotists).</p><p></p><p>One last idea I had was that the gnome's circus is actually located on a demiplane and the wandering carts that form the caravan have gates to the demiplane. I could see the demiplane as being relatively small and the environmental condition always being similar to twilight on a warm summer night: The perfect time to visit the circus.</p><p></p><p>Hope this helps!</p><p>Ghostmoon</p></blockquote><p></p>
[QUOTE="Ghostmoon, post: 945534, member: 816"] Just a couple of ideas: The traveling show/circus is actually a clever cover by the gnomes to fight some widely dispersed evil organization. Most adventures could begin with the group rolling into town to fight some evil scheme/machination of the organization. Unfortunately, I am not too familiar with the Realms and I can't suggest such an organization…but I am sure some out there can assist. This presents an interesting opportunity. In most cases, beginning heroes will have to defend a town/keep/whatever (their support network) from the evils/wilds surrounding it. In time, the group will have to leave this behind, as they will outgrow it. In this scenario, the situation is reversed: Their support network travels along with them and their surroundings constantly change. This gives you a chance to really develop the NPCs and the PCs relations with them. As for interesting creatures and such, now is the time to get really creative with templates. Half-Dragon, Half-Fey (from MM2), and Half-Machine (from Dungeon Magazine, Issue 94, I believe) all come to mind as good and interesting additions to a circus. Also, the circus may be a refuge for generally evil creatures that have somehow reformed (I could see bugbear strongmen and umberhulk hypnotists). One last idea I had was that the gnome's circus is actually located on a demiplane and the wandering carts that form the caravan have gates to the demiplane. I could see the demiplane as being relatively small and the environmental condition always being similar to twilight on a warm summer night: The perfect time to visit the circus. Hope this helps! Ghostmoon [/QUOTE]
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